Graphics::Raylib::XS - XS wrapper around raylib
use Graphics::Raylib::XS ':all';
See Graphics::Raylib for a Perlish wrapper.
None by default.
BLEND_ADDITIVE BLEND_ALPHA BLEND_MULTIPLIED CAMERA_CUSTOM CAMERA_FIRST_PERSON CAMERA_FREE CAMERA_ORBITAL CAMERA_THIRD_PERSON COMPRESSED_ASTC_4x4_RGBA COMPRESSED_ASTC_8x8_RGBA COMPRESSED_DXT1_RGB COMPRESSED_DXT1_RGBA COMPRESSED_DXT3_RGBA COMPRESSED_DXT5_RGBA COMPRESSED_ETC1_RGB COMPRESSED_ETC2_EAC_RGBA COMPRESSED_ETC2_RGB COMPRESSED_PVRT_RGB COMPRESSED_PVRT_RGBA DEG2RAD FILTER_ANISOTROPIC_16X FILTER_ANISOTROPIC_4X FILTER_ANISOTROPIC_8X FILTER_BILINEAR FILTER_POINT FILTER_TRILINEAR FLAG_CENTERED_MODE FLAG_FULLSCREEN_MODE FLAG_MSAA_4X_HINT FLAG_RESIZABLE_WINDOW FLAG_SHOW_LOGO FLAG_SHOW_MOUSE_CURSOR FLAG_VSYNC_HINT GAMEPAD_PLAYER1 GAMEPAD_PLAYER2 GAMEPAD_PLAYER3 GAMEPAD_PLAYER4 GAMEPAD_PS3_AXIS_L2 GAMEPAD_PS3_AXIS_LEFT_X GAMEPAD_PS3_AXIS_LEFT_Y GAMEPAD_PS3_AXIS_R2 GAMEPAD_PS3_AXIS_RIGHT_X GAMEPAD_PS3_AXIS_RIGHT_Y GAMEPAD_PS3_BUTTON_CIRCLE GAMEPAD_PS3_BUTTON_CROSS GAMEPAD_PS3_BUTTON_DOWN GAMEPAD_PS3_BUTTON_L1 GAMEPAD_PS3_BUTTON_L2 GAMEPAD_PS3_BUTTON_LEFT GAMEPAD_PS3_BUTTON_PS GAMEPAD_PS3_BUTTON_R1 GAMEPAD_PS3_BUTTON_R2 GAMEPAD_PS3_BUTTON_RIGHT GAMEPAD_PS3_BUTTON_SELECT GAMEPAD_PS3_BUTTON_SQUARE GAMEPAD_PS3_BUTTON_START GAMEPAD_PS3_BUTTON_TRIANGLE GAMEPAD_PS3_BUTTON_UP GAMEPAD_XBOX_AXIS_LEFT_X GAMEPAD_XBOX_AXIS_LEFT_Y GAMEPAD_XBOX_AXIS_LT GAMEPAD_XBOX_AXIS_RIGHT_X GAMEPAD_XBOX_AXIS_RIGHT_Y GAMEPAD_XBOX_AXIS_RT GAMEPAD_XBOX_BUTTON_A GAMEPAD_XBOX_BUTTON_B GAMEPAD_XBOX_BUTTON_DOWN GAMEPAD_XBOX_BUTTON_HOME GAMEPAD_XBOX_BUTTON_LB GAMEPAD_XBOX_BUTTON_LEFT GAMEPAD_XBOX_BUTTON_RB GAMEPAD_XBOX_BUTTON_RIGHT GAMEPAD_XBOX_BUTTON_SELECT GAMEPAD_XBOX_BUTTON_START GAMEPAD_XBOX_BUTTON_UP GAMEPAD_XBOX_BUTTON_X GAMEPAD_XBOX_BUTTON_Y GESTURE_DOUBLETAP GESTURE_DRAG GESTURE_HOLD GESTURE_NONE GESTURE_PINCH_IN GESTURE_PINCH_OUT GESTURE_SWIPE_DOWN GESTURE_SWIPE_LEFT GESTURE_SWIPE_RIGHT GESTURE_SWIPE_UP GESTURE_TAP HMD_DEFAULT_DEVICE HMD_FOVE_VR HMD_GOOGLE_CARDBOARD HMD_OCULUS_RIFT_CV1 HMD_OCULUS_RIFT_DK2 HMD_RAZER_OSVR HMD_SAMSUNG_GEAR_VR HMD_SONY_PLAYSTATION_VR HMD_VALVE_HTC_VIVE KEY_A KEY_B KEY_BACK KEY_BACKSPACE KEY_C KEY_D KEY_DOWN KEY_E KEY_EIGHT KEY_ENTER KEY_ESCAPE KEY_F KEY_F1 KEY_F10 KEY_F11 KEY_F12 KEY_F2 KEY_F3 KEY_F4 KEY_F5 KEY_F6 KEY_F7 KEY_F8 KEY_F9 KEY_FIVE KEY_FOUR KEY_G KEY_H KEY_I KEY_J KEY_K KEY_L KEY_LEFT KEY_LEFT_ALT KEY_LEFT_CONTROL KEY_LEFT_SHIFT KEY_M KEY_MENU KEY_N KEY_NINE KEY_O KEY_ONE KEY_P KEY_Q KEY_R KEY_RIGHT KEY_RIGHT_ALT KEY_RIGHT_CONTROL KEY_RIGHT_SHIFT KEY_S KEY_SEVEN KEY_SIX KEY_SPACE KEY_T KEY_THREE KEY_TWO KEY_U KEY_UP KEY_V KEY_VOLUME_DOWN KEY_VOLUME_UP KEY_W KEY_X KEY_Y KEY_Z KEY_ZERO LIGHT_DIRECTIONAL LIGHT_POINT LIGHT_SPOT MAX_TOUCH_POINTS MOUSE_LEFT_BUTTON MOUSE_MIDDLE_BUTTON MOUSE_RIGHT_BUTTON RAD2DEG UNCOMPRESSED_GRAYSCALE UNCOMPRESSED_GRAY_ALPHA UNCOMPRESSED_R4G4B4A4 UNCOMPRESSED_R5G5B5A1 UNCOMPRESSED_R5G6B5 UNCOMPRESSED_R8G8B8 UNCOMPRESSED_R8G8B8A8 WRAP_CLAMP WRAP_MIRROR WRAP_REPEAT false true
void Begin2dMode(Camera2D camera) void Begin3dMode(Camera camera) void BeginBlendMode(int mode) void BeginDrawing(void) void BeginShaderMode(Shader shader) void BeginTextureMode(RenderTexture2D target) BoundingBox CalculateBoundingBox(Mesh mesh) int CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere) int CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) int CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) int CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2) int CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius) int CheckCollisionPointRec(Vector2 point, Rectangle rec) int CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) int CheckCollisionRayBox(Ray ray, BoundingBox box) int CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius) int CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint) int CheckCollisionRecs(Rectangle rec1, Rectangle rec2) int CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) void ClearBackground(Color color) void ClearDroppedFiles(void) void CloseAudioDevice(void) void CloseAudioStream(AudioStream stream) void CloseVrDevice(void) void CloseWindow(void) float *ColorToFloat(Color color) Light CreateLight(int type, Vector3 position, Color diffuse) void DestroyLight(Light light) void DisableCursor(void) void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint) void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint) void DrawBoundingBox(BoundingBox box, Color color) void DrawCircle(int centerX, int centerY, float radius, Color color) void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color) void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) void DrawCircleLines(int centerX, int centerY, float radius, Color color) void DrawCircleV(Vector2 center, float radius, Color color) void DrawCube(Vector3 position, float width, float height, float length, Color color) void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color) void DrawCubeV(Vector3 position, Vector3 size, Color color) void DrawCubeWires(Vector3 position, float width, float height, float length, Color color) void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color) void DrawFPS(int posX, int posY) void DrawGizmo(Vector3 position) void DrawGrid(int slices, float spacing) void DrawLight(Light light) void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) void DrawModel(Model model, Vector3 position, float scale, Color tint) void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) void DrawModelWires(Model model, Vector3 position, float scale, Color tint) void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) void DrawPixel(int posX, int posY, Color color) void DrawPixelV(Vector2 position, Color color) void DrawPlane(Vector3 centerPos, Vector2 size, Color color) void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) void DrawPolyEx(Vector2 *points, int numPoints, Color color) void DrawPolyExLines(Vector2 *points, int numPoints, Color color) void DrawRay(Ray ray, Color color) void DrawRectangle(int posX, int posY, int width, int height, Color color) void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2) void DrawRectangleLines(int posX, int posY, int width, int height, Color color) void DrawRectangleRec(Rectangle rec, Color color) void DrawRectangleV(Vector2 position, Vector2 size, Color color) void DrawSphere(Vector3 centerPos, float radius, Color color) void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color) void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) void DrawText(const char *text, int posX, int posY, int fontSize, Color color) void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, float fontSize, int spacing, Color tint) void DrawTexture(Texture2D texture, int posX, int posY, Color tint) void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint) void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) void DrawTextureV(Texture2D texture, Vector2 position, Color tint) void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) void EnableCursor(void) void End2dMode(void) void End3dMode(void) void EndBlendMode(void) void EndDrawing(void) void EndShaderMode(void) void EndTextureMode(void) Color Fade(Color color, float alpha) const char *FormatText(const char *text, ...) void GenTextureMipmaps(Texture2D *texture) Matrix GetCameraMatrix(Camera camera) Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) Color GetColor(int hexValue) SpriteFont GetDefaultFont(void) Shader GetDefaultShader(void) Texture2D GetDefaultTexture(void) float GetFPS(void) float GetFrameTime(void) int GetGamepadAxisCount(int gamepad) float GetGamepadAxisMovement(int gamepad, int axis) int GetGamepadButtonPressed(void) const char *GetGamepadName(int gamepad) int GetGestureDetected(void) float GetGestureDragAngle(void) Vector2 GetGestureDragVector(void) float GetGestureHoldDuration(void) float GetGesturePinchAngle(void) Vector2 GetGesturePinchVector(void) int GetHexValue(Color color) Color *GetImageData(Image image) int GetKeyPressed(void) Vector2 GetMousePosition(void) Ray GetMouseRay(Vector2 mousePosition, Camera camera) int GetMouseWheelMove(void) int GetMouseX(void) int GetMouseY(void) float GetMusicTimeLength(Music music) float GetMusicTimePlayed(Music music) int GetRandomValue(int min, int max) int GetScreenHeight(void) int GetScreenWidth(void) int GetShaderLocation(Shader shader, const char *uniformName) Shader GetStandardShader(void) Image GetTextureData(Texture2D texture) int GetTouchPointsCount(void) Vector2 GetTouchPosition(int index) int GetTouchX(void) int GetTouchY(void) float *GetWaveData(Wave wave) Vector2 GetWorldToScreen(Vector3 position, Camera camera) void HideCursor(void) void ImageAlphaMask(Image *image, Image alphaMask) void ImageColorBrightness(Image *image, int brightness) void ImageColorContrast(Image *image, float contrast) void ImageColorGrayscale(Image *image) void ImageColorInvert(Image *image) void ImageColorTint(Image *image, Color color) Image ImageCopy(Image image) void ImageCrop(Image *image, Rectangle crop) void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color) void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color) void ImageFlipHorizontal(Image *image) void ImageFlipVertical(Image *image) void ImageFormat(Image *image, int newFormat) void ImageResize(Image *image, int newWidth, int newHeight) void ImageResizeNN(Image *image,int newWidth,int newHeight) Image ImageText(const char *text, int fontSize, Color color) Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint) void ImageToPOT(Image *image, Color fillColor) void InitAudioDevice(void) AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels) void InitVrDevice(int vdDevice) void InitWindow(int width, int height, const char *title) int IsAudioBufferProcessed(AudioStream stream) int IsAudioDeviceReady(void) int IsCursorHidden(void) int IsFileDropped(void) int IsGamepadAvailable(int gamepad) int IsGamepadButtonDown(int gamepad, int button) int IsGamepadButtonPressed(int gamepad, int button) int IsGamepadButtonReleased(int gamepad, int button) int IsGamepadButtonUp(int gamepad, int button) int IsGamepadName(int gamepad, const char *name) int IsGestureDetected(int gesture) int IsKeyDown(int key) int IsKeyPressed(int key) int IsKeyReleased(int key) int IsKeyUp(int key) int IsMouseButtonDown(int button) int IsMouseButtonPressed(int button) int IsMouseButtonReleased(int button) int IsMouseButtonUp(int button) int IsMusicPlaying(Music music) int IsSoundPlaying(Sound sound) int IsVrDeviceReady(void) int IsVrSimulator(void) int IsWindowMinimized(void) Model LoadCubicmap(Image cubicmap) Material LoadDefaultMaterial(void) Model LoadHeightmap(Image heightmap, Vector3 size) Image LoadImage(const char *fileName) Image LoadImageEx(Color *pixels, int width, int height) Image LoadImageFromRES(const char *rresName, int resId) Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize) Image LoadImageFromAV(SV *array_ref, SV *color_cb, int width, int height) Image LoadImageFromAV_uninitialized_mem(SV *array_ref, SV *color_cb, int width, int height) Image LoadImageFromAV_transposed(SV *array_ref, SV *color_cb, int width, int height) Image LoadImageFromAV_transposed_uninitialized_mem(SV *array_ref, SV *color_cb, int width, int height) Material LoadMaterial(const char *fileName) Model LoadModel(const char *fileName) Model LoadModelEx(Mesh data, int dynamic) Model LoadModelFromRES(const char *rresName, int resId) Music LoadMusicStream(const char *fileName) RenderTexture2D LoadRenderTexture(int width, int height) Shader LoadShader(char *vsFileName, char *fsFileName) Sound LoadSound(const char *fileName) Sound LoadSoundFromRES(const char *rresName, int resId) Sound LoadSoundFromWave(Wave wave) SpriteFont LoadSpriteFont(const char *fileName) SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars) Material LoadStandardMaterial(void) Texture2D LoadTexture(const char *fileName) Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat) Texture2D LoadTextureFromImage(Image image) Texture2D LoadTextureFromRES(const char *rresName, int resId) Wave LoadWave(const char *fileName) Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels) float *MatrixToFloat(Matrix mat) int MeasureText(const char *text, int fontSize) Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing) void PauseAudioStream(AudioStream stream) void PauseMusicStream(Music music) void PauseSound(Sound sound) void PlayAudioStream(AudioStream stream) void PlayMusicStream(Music music) void PlaySound(Sound sound) void ResumeAudioStream(AudioStream stream) void ResumeMusicStream(Music music) void ResumeSound(Sound sound) void SetCameraAltControl(int altKey) void SetCameraMode(Camera camera, int mode) void SetCameraMoveControls(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey) void SetCameraPanControl(int panKey) void SetCameraSmoothZoomControl(int szKey) void SetConfigFlags(char flags) void SetExitKey(int key) void SetGesturesEnabled(unsigned int gestureFlags) void SetMatrixModelview(Matrix view) void SetMatrixProjection(Matrix proj) void SetMousePosition(Vector2 position) void SetMusicPitch(Music music, float pitch) void SetMusicVolume(Music music, float volume) void SetShaderValue(Shader shader, int uniformLoc, float *value, int size) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size) void SetSoundPitch(Sound sound, float pitch) void SetSoundVolume(Sound sound, float volume) void SetTargetFPS(int fps) void SetTextureFilter(Texture2D texture, int filterMode) void SetTextureWrap(Texture2D texture, int wrapMode) void ShowCursor(void) void ShowLogo(void) void StopAudioStream(AudioStream stream) void StopMusicStream(Music music) void StopSound(Sound sound) int StorageLoadValue(int position) void StorageSaveValue(int position, int value) const char *SubText(const char *text, int position, int length) void ToggleFullscreen(void) void ToggleVrMode(void) void UnloadImage(Image image) void UnloadMaterial(Material material) void UnloadModel(Model model) void UnloadMusicStream(Music music) void UnloadRenderTexture(RenderTexture2D target) void UnloadShader(Shader shader) void UnloadSound(Sound sound) void UnloadSpriteFont(SpriteFont spriteFont) void UnloadTexture(Texture2D texture) void UnloadWave(Wave wave) void UpdateAudioStream(AudioStream stream, void *data, int numSamples) void UpdateCamera(Camera *camera) void UpdateMusicStream(Music music) void UpdateSound(Sound sound, void *data, int numSamples) void UpdateTexture(Texture2D texture, void *pixels) void UpdateTextureFromImage(Texture2D texture, Image image) void UpdateVrTracking(Camera *camera) float *VectorToFloat(Vector3 vec) Wave WaveCopy(Wave wave) void WaveCrop(Wave *wave, int initSample, int finalSample) void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) int WindowShouldClose(void)
http://www.raylib.com
Alien::raylib
Ahmad Fatoum, <ahmad@a3f.at>
Copyright (C) 2017 by Ahmad Fatoum
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.24.0 or, at your option, any later version of Perl 5 you may have available.
To install Graphics::Raylib, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Graphics::Raylib
CPAN shell
perl -MCPAN -e shell install Graphics::Raylib
For more information on module installation, please visit the detailed CPAN module installation guide.