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NAME

Games::Literati -- Literati resolver

SYNOPSIS

    use Games::Literati;

DESCRIPTION

Games::Literati helps you find out ALL solutions for a given board and tiles. Similarly it can be used to play Scrabble.

The documentation of standalone functions will be added.

To used it to play the games:

        use Games::Literati;

        literati(min_tiles, max_tiles);

enter the data prompted then the best 10 solution will be displayed.

        literati(3,7);
        literati();      # use 1-7 tiles.
        scrabble();

It is recommended to pre-write everything into a file. and run the program via command-line.

In the file, the first 1-15 lines represent board situation, followed with "yes", followed by wild tile positions, if none, place a empty line here, then followed by tiles (can be less than 7), use ? to represent wild tiles.

<B>make sure to put `wordlist' in the working directory when running. the program.

For example, the file is named `t':

    ...............
    ...............
    ...............
    .......c.......
    ......ai.......
    .......s.header
    .......t....r..
    ...jurors..soup
    .......o....p.h
    .upsilon.f..pea
    .......speering
    .........s..n.e
    .........t..g..
    .........e
    ........broils
    yes
    7,8 10,14 7,14
    eurmsss
    <file end with a CR>

    from the command line:

    perl -e'use Games::Literati qw(literati); literati()' < t

    [....] 
    using 7 tiles:
    using 6 tiles:
    (9)     row 3 become: 'cussers' starting at column 8
    (9)     row 12 become: 'russets' starting at column 4
    using 5 tiles:
    (8)     row 3 become: 'cruses' starting at column 8
    (8)     row 3 become: 'curses' starting at column 8

    [...]

     Possible Ten Best Solution 1: column 3 become: 
     'susses' starting at row 10  using 5 tile(s), score 24
     Possible Ten Best Solution 2: column 3 become: 'serums' 
     starting at row 10  using 5 tile(s), score 24
     Possible Ten Best Solution 3: column 14 become: 'muser' 
     starting at row 1  using 4 tile(s), score 15
    [...]

    or

    perl -e'use Games::Literati qw(scrabble); scrabble()' < t

    [...]
    Possible Ten Best Solution 1: row 14 become: 'embroils' 
    starting at column 6  using 2 tile(s), score 36
    Possible Ten Best Solution 2: column 2 become: 'spumes' 
    starting at row 8  using 5 tile(s), score 22
    [...]


    Example 2:

    From beginning of the game, create file 't' like this:
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    ...............
    yes
   
    ?omment


    $perl -e'use Games::Literati qw(literati); literati()' < t

    [...]
    using 7 tiles:
    (47)    row 7 become: 'comment' starting at column 1 (BINGO!!!!)
    (47)    row 7 become: 'memento' starting at column 1 (BINGO!!!!)
    (47)    row 7 become: 'metonym' starting at column 1 (BINGO!!!!)
    (47)    row 7 become: 'momenta' starting at column 1 (BINGO!!!!)
    (47)    row 7 become: 'momento' starting at column 1 (BINGO!!!!)
    [...]
    

    $ perl -e'use Games::Literati qw(scrabble);scrabble()' < t
    
    [...]
    (76)    row 7 become: 'comment' starting at column 1 (BINGO!!!!)
    (76)    row 7 become: 'memento' starting at column 1 (BINGO!!!!)
    (72)    row 7 become: 'metonym' starting at column 1 (BINGO!!!!)
    [...]

    good luck!:)

    

AUTHOR

chichengzhang@hotmail.com.