Chris Marshall > PDL-2.007 > PDL::Graphics::TriD::Rout

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NAME ^

 PDL::Graphics::TriD::Rout - Helper routines for Three-dimensional graphics

DESCRIPTION ^

This module is for miscellaneous PP-defined utility routines for the PDL::Graphics::TriD module. Currently, there are

EOD

pp_def( 'combcoords', GenericTypes => [F,D], DefaultFlow => 1, Pars => 'x(); y(); z(); float [o]coords(tri=3);', Code => ' $coords(tri => 0) = $x(); $coords(tri => 1) = $y(); $coords(tri => 2) = $z(); ', Doc => <<EOT =for ref

Combine three coordinates into a single piddle.

Combine x, y and z to a single piddle the first dimension of which is 3. This routine does dataflow automatically.

Repulsive potential for molecule-like constructs.

repulse uses a hash table of cubes to quickly calculate a repulsive force that vanishes at infinity for many objects. For use by the module PDL::Graphics::TriD::MathGraph. For definition of the potential, see the actual function.

Attractive potential for molecule-like constructs.

attract is used to calculate an attractive force for many objects, of which some attract each other (in a way like molecular bonds). For use by the module PDL::Graphics::TriD::MathGraph. For definition of the potential, see the actual function.

contour_segments

This is the interface for the pp routine contour_segments_internal - it takes 3 piddles as input

$c is a contour value (or a list of contour values)

$data is an [m,n] array of values at each point

$points is a list of [3,m,n] points, it should be a grid monotonically increasing with m and n.

contour_segments returns a reference to a Perl array of line segments associated with each value of $c. It does not (yet) handle missing data values.

Algorthym

The data array represents samples of some field observed on the surface described by points. For each contour value we look for intersections on the line segments joining points of the data. When an intersection is found we look to the adjoining line segments for the other end(s) of the line segment(s). So suppose we find an intersection on an x-segment. We first look down to the left y-segment, then to the right y-segment and finally across to the next x-segment. Once we find one in a box (two on a point) we can quit because there can only be one. After we are done with a given x-segment, we look to the leftover possibilities for the adjoining y-segment. Thus the contours are built as a collection of line segments rather than a set of closed polygons.

AUTHOR ^

Copyright (C) 2000 James P. Edwards Copyright (C) 1997 Tuomas J. Lukka. All rights reserved. There is no warranty. You are allowed to redistribute this software / documentation under certain conditions. For details, see the file COPYING in the PDL distribution. If this file is separated from the PDL distribution, the copyright notice should be included in the file.

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