chromatic > Games-PMM-0.10 > Games::PMM::Monster::Commands

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NAME ^

Games::PMM::Monster::Commands - class abstracting monster commands

SYNOPSIS ^

        use Games::PMM::Monster::Commands;

        my $commands = Games::PMM::Monster::Commands->new(
                'scan',
                'move forward',
                'turn left',
        );

DESCRIPTION ^

Games::PMM::Monster::Commands presents a nice interface to the set of commands a monster will execute. You will probably never need to use it directly, though, unless you're hacking on Games::PMM::Monster.

AVAILABLE COMMANDS ^

Monsters understand several commands. This list will grow in the future, both in size and in complexity.

Movement

Vision

Attacking

METHODS ^

AUTHOR ^

chromatic, chromatic@wgz.org

BUGS ^

No known bugs.

COPYRIGHT ^

Copyright (c) 2003, chromatic. All rights reserved. This module is distributed under the same terms as Perl itself, in the hope that it is useful but certainly under no guarantee.