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package RPG::Traveller::Person::Constants;
use strict;

# ABSTRACT:  this module defines a host of constants used for character generation

use constant ACEDEMIC => 1;
use constant ADAVNCED_COMBAT_RIFLE => 2;
use constant ADMINISTRATON => 3;
use constant AIRCRAFT => 4;
use constant ANIMAL_HANDLING => 5;
use constant ARCHAIC_WEAPONS => 6;
use constant ARTISAN => 7;
use constant ASSUAL_RIFLE => 8;
use constant AUTOCANNON => 9;
use constant AXE => 10;
use constant BATTLE_AXE => 11;
use constant BATTLE_DRESS => 12;
use constant BAYONET => 13;
use constant BIOLOGY => 14;
use constant BLADE => 15;
use constant BLADE_COMBAT => 16;
use constant BLOWGUN => 17;
use constant BODY_PISTOL => 18;
use constant BOLA => 19;
use constant BOOMERANG => 20;
use constant BOW => 21;
use constant BRAWLING => 22;
use constant BRIBERY => 23;
use constant BROADSWORD => 24;
use constant BROKER => 25;
use constant CARBINE => 26;
use constant CAROUSING => 27;
use constant CHEMISTRY => 28;
use constant COMBAT_ENGINEERING => 29;
use constant COMMUNICATIONS => 30;
use constant COMPUTER => 31;
use constant CROSSBOW => 32;
use constant CUDGEL => 33;
use constant CUTLASS => 34;
use constant DAGGER => 35;
use constant DEMOLITION => 36;
use constant DEMOLITIONS => 37;
use constant DISGUISE => 38;
use constant EARLY_FIREARMS => 39;
use constant ECONOMIC => 40;
use constant ELECTRONICS => 41;
use constant ENERGY_WEAPONS => 42;
use constant ENGINEERING => 43;
use constant ENVIRONMENTAL => 44;
use constant EQUESTRIAN => 45;
use constant EXPLORATION => 46;
use constant FIELD_ARTILLERY_GUNNERY => 47;
use constant FOIL => 48;
use constant FORENSIC => 49;
use constant FORWARD_OBSERVER => 50;
use constant FUSION_GUN => 51;
use constant GAMBLING => 52;
use constant GAUSS_RIFLE => 53;
use constant GENETICS => 54;
use constant GRAV_BELT => 55;
use constant GRAV_VEHICLE => 56;
use constant GRAVITICS => 57;
use constant GRENADE_LAUNCHER => 58;
use constant GUARD_HUNTING_BEASTS => 59;
use constant GUN_COMBAT => 60;
use constant GUNNERY => 61;
use constant HALBERD => 62;
use constant HAND_AXE => 63;
use constant HAND_COMBAT => 64;
use constant HANDGUN => 65;
use constant HEAVY_WEAPONS => 66;
use constant HELICOPTER => 67;
use constant HERDING => 68;
use constant HIGH_ENERGY_WEAPONS => 69;
use constant HIGH_GRAVITY_ENVIRONMENT => 70;
use constant HISTORY => 71;
use constant HOVERCRAFT => 72;
use constant HUNTING => 73;
use constant INBORN => 74;
use constant INSTRUCTION => 75;
use constant INTERPERSONAL => 76;
use constant INTERROGATION => 77;
use constant INTERVIEW => 78;
use constant JACK_OF_ALL_TRADES => 79;
use constant JET_PROPELLED_AIRCRAFT => 80;
use constant LARGE_BLADE => 81;
use constant LARGE_WATERCRAFT => 82;
use constant LASER_PISTOL => 83;
use constant LASER_RIFLE => 84;
use constant LEADER => 85;
use constant LEGAL => 86;
use constant LIAISON => 87;
use constant LIGHT_ASSAULT_GUN => 88;
use constant LIGHTER_THAN_AIRCRAFT => 89;
use constant LINGUISTICS => 90;
use constant MACHINE_GUN => 91;
use constant MASS_DRIVERS => 92;
use constant MECHANICAL => 93;
use constant MEDICAL => 94;
use constant MENTAL => 95;
use constant MESON_GUNS => 96;
use constant MORTARS_AND_HOWITZERS => 97;
use constant NAVAL_ARCHITECT => 98;
use constant NAVIGATION => 99;
use constant NEURAL_PISTOL => 100;
use constant NEURAL_RIFLE => 101;
use constant NEURAL_WEAPONS => 102;
use constant PERSUASION => 103;
use constant PHYSICAL => 104;
use constant PHYSICS => 105;
use constant PIKE => 106;
use constant PILOT => 107;
use constant PISTOL => 108;
use constant PLASMA_GUN => 109;
use constant POLEARM => 110;
use constant PROPELLER_DRIVEN_AIRCRAFT => 111;
use constant PROSPECTING => 112;
use constant RECON => 113;
use constant RECRUITING => 114;
use constant REVOLVER => 115;
use constant RIFLE => 116;
use constant ROBOT_OPERATIONS => 117;
use constant ROBOTICS => 118;
use constant SCIENCE => 119;
use constant SCREENS => 120;
use constant SENSOR_OPERATIONS => 121;
use constant SHIPS_BOAT => 122;
use constant SHIPS_TACTICS => 123;
use constant SLING => 124;
use constant SMALL_BLADE => 125;
use constant SMALL_WATERCRAFT => 126;
use constant SNUB_PISTOL => 127;
use constant SPACE => 128;
use constant SPACE_COMBAT => 129;
use constant SPEAR => 130;
use constant SPECIAL_COMBAT => 131;
use constant SPECIAL_TECHNOLOGY => 132;
use constant SPINAL_MOUNTS => 133;
use constant STEALTH => 134;
use constant STEWARD => 135;
use constant STREETWISE => 136;
use constant SUBMACHINEGUN => 137;
use constant SURVEY => 138;
use constant SURVIVAL => 139;
use constant SWORD => 140;
use constant TACTICS => 141;
use constant TECHNICAL => 142;
use constant TRACKED_VEHICLE => 143;
use constant TRADER => 144;
use constant TURRET_WEAPONS => 145;
use constant VRF_GAUSE_GUN => 146;
use constant VACCUM_SUIT => 147;
use constant VEHICLE => 148;
use constant VICE => 149;
use constant ZERO_G_ENVIRONMENT => 150;

my @skill_strings=(
	undef,
	"Acedemic",
	"Adavnced Combat Rifle",
	"Administraton",
	"Aircraft",
	"Animal Handling",
	"Archaic Weapons",
	"Artisan",
	"Assual Rifle",
	"Autocannon",
	"Axe",
	"Battle Axe",
	"Battle Dress",
	"Bayonet",
	"Biology",
	"Blade",
	"Blade Combat",
	"Blowgun",
	"Body Pistol",
	"Bola",
	"Boomerang",
	"Bow",
	"Brawling",
	"Bribery",
	"Broadsword",
	"Broker",
	"Carbine",
	"Carousing",
	"Chemistry",
	"Combat Engineering",
	"Communications",
	"Computer",
	"Crossbow",
	"Cudgel",
	"Cutlass",
	"Dagger",
	"Demolition",
	"Demolitions",
	"Disguise",
	"Early Firearms",
	"Economic",
	"Electronics",
	"Energy Weapons",
	"Engineering",
	"Environmental",
	"Equestrian",
	"Exploration",
	"Field Artillery Gunnery",
	"Foil",
	"Forensic",
	"Forward Observer",
	"Fusion Gun",
	"Gambling",
	"Gauss Rifle",
	"Genetics",
	"Grav Belt",
	"Grav Vehicle",
	"Gravitics",
	"Grenade Launcher",
	"Guard Hunting Beasts",
	"Gun Combat",
	"Gunnery",
	"Halberd",
	"Hand Axe",
	"Hand Combat",
	"Handgun",
	"Heavy Weapons",
	"Helicopter",
	"Herding",
	"High Energy Weapons",
	"High Gravity Environment",
	"History",
	"Hovercraft",
	"Hunting",
	"Inborn",
	"Instruction",
	"Interpersonal",
	"Interrogation",
	"Interview",
	"Jack Of All Trades",
	"Jet Propelled Aircraft",
	"Large Blade",
	"Large Watercraft",
	"Laser Pistol",
	"Laser Rifle",
	"Leader",
	"Legal",
	"Liaison",
	"Light Assault Gun",
	"Lighter Than Aircraft",
	"Linguistics",
	"Machine Gun",
	"Mass Drivers",
	"Mechanical",
	"Medical",
	"Mental",
	"Meson Guns",
	"Mortars and Howitzers",
	"Naval Architect",
	"Navigation",
	"Neural Pistol",
	"Neural Rifle",
	"Neural Weapons",
	"Persuasion",
	"Physical",
	"Physics",
	"Pike",
	"Pilot",
	"Pistol",
	"Plasma Gun",
	"Polearm",
	"Propeller Driven Aircraft",
	"Prospecting",
	"Recon",
	"Recruiting",
	"Revolver",
	"Rifle",
	"Robot Operations",
	"Robotics",
	"Science",
	"Screens",
	"Sensor Operations",
	"Ship's Boat",
	"Ship's Tactics",
	"Sling",
	"Small Blade",
	"Small Watercraft",
	"Snub Pistol",
	"Space",
	"Space Combat",
	"Spear",
	"Special Combat",
	"Special Technology",
	"Spinal Mounts",
	"Stealth",
	"Steward",
	"Streetwise",
	"Submachinegun",
	"Survey",
	"Survival",
	"Sword",
	"Tactics",
	"Technical",
	"Tracked Vehicle",
	"Trader",
	"Turret Weapons",
	"VRF Gause Gun",
	"Vaccum Suit",
	"Vehicle",
	"Vice",
	"Zero-G Environment",
);

1;

=head1 SEE ALSO

=for :list
*L<Your::Package>
*L<Your::Module>