Games::Go::SGF - Parse and dissect Standard Go Format files
use Games::Go::SGF; my $file = shift; my $sgf = new Games::Go::SGF($file); print $sgf->getsgf; print "Game played on ".$sgf->date."\n"; print $sgf->white. " (W) vs. ".$sgf->black." (B)\n"; print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."\n";
This is an SGF file parser. It can read, write and step through SGF files, follow variations, and so on. It's good enough for getting simple statistics about games of Go, and building up
Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal
Games::Go::SGF::Node or a
Games::Go::SGF::Variation object. The variation object has the additional methods
mainline() to get the main line of the game,
variation($n) to get the first node in the n'th variation, and
variations to retrieve an array of variations.
$variation->move will, by default, follow the mainline.
The parser will report 'bad go sgf' with an explanation if:
The parser will also quietly re-organise tags within a node if it is badly formed. eg CR[aa]CR[ab] becomes CR[aa][ab]
Some property value validation checks are made, some of which are Go specific. For example B[ab] is OK, but B[ab:ac] will not parse.
The value of any property can be obtained by using its sgf tag. For example, to get the value of 'RU';
my $rules = $sgf->RU;
Similarly, the value of any property can be set by using its sgf tag. For example, to set the value of 'RU';
Setting the value of a tag will create it, if necessary.
In addition, the following aliases are available:
$sgf->date; # equivalent to $sgf->DT $sgf->time; # equivalent to $sgf->DT $sgf->white; # equivalent to $sgf->PW $sgf->black; # equivalent to $sgf->PB $sgf->size; # equivalent to $sgf->SZ $sgf->komi; # equivalent to $sgf->KM
These values can be also be set;
$sgf->komi(5.5); # sets komi to 5.5
Properties found in the root of the sgf file (all those listed above for example) are available to be read regardless of the current node, other properties are node specific ($sgf->B for example)
A new SGF object can be created with one the following optional flags;
'lite' - re-organise but don't validate 'full' - validate and re-organise (slower)
If no parameter is specified, 'lite' is assumed.
my $sgf = new Games::Go::SGF($sgfdata, 'full');
Move the parser on to the next node.
The tags method returns an array containing the properties that were found in the current node.
The colour method returns 'B', 'W', or 'None', depending on whether the tag B, or W, or neither of them was found in the current node.
print $sgf->colour; print $sgf->color; # another way to spell colour
To delete a tag in the current node;
$sgf->delete('CR'); # delete the 'CR' tag
To return the file in sgf;
Make variations easier to navigate. Make validation game specific. Output to xml?