Dana M. Diederich > Proc-Swarm-0.5 > Proc::Swarm

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Module Version: 1.0   Source   Latest Release: Proc-Swarm-1.133280

NAME ^

Proc::Swarm - intelligently handle massive multi-processing on one machine

VERSION ^

This document describes version 0.5 of Proc::Swarm, released October 30, 2001

SYNOPSIS ^

        use Proc::Swarm;

        my $code = sub {
                my $arg = shift;
                sleep($arg);
                $arg++;
                return($arg);
        };

        my $retvals = Proc::Swarm::swarm(
                {       'code' => $code,        #code to run
                        'children' => 2,        #How many child processes to run parallel
                        'sort' => 1,            #sort the results
                        'work' => [1,5,7,10]}); #List of objects to work on
        my @results = $retvals->get_result_objects;
        #@results contain 2, 6, 8 and 11, in numeric order.

        my @run_times = $retvals->get_result_times;
        #how long each took to run.  Should contain something like 1,5,7 and 10

        my @objects = $retvals->get_objects;
        #The objects passed in.  Should contain 1,5,7 and 10

        my $specific_result = $retvals->get_result(10); 
        #Get specific result as keyed by passed object: 11 in this case.

        my $specific_return_value = $retvals->get_result(5)->get_runtime;
        #Returns how long it took to run object 5.

DESCRIPTION ^

This module provides some fairly fine control over heavy-duty multiprocessing work. This is probably most useful in two general cases: a multi-CPU system that doesn't distribute load in a single process across all CPUs, and programs that need to do a lot of slow, blocking work quickly with many simultaneous processes. (For instance, SNMP, SOAP, etc.) Swarm gathers the results of all of the child processes together and returns that in a results object, along with information about the status of each unit of work, how long it took to run each unit, and related information.

DESIGN ^

The parent process will be the consumer, and thus the last to exit. The first forked child will be the producer, which will then in turn manage all of the children. The consumer listens to message queue Qc, and the producer listens to Qp. When the consumer gets an object, that means that one of the children has finished. It then sends a massage to Qp telling it to spawn another child. That message will be the object to work on. As such, the consumer handles the list of all objects to be worked on.

There are some real advantages to this design. We can cut the working children free with double fork, since their results come back on the message queue. We don't have to handle any dangerous signals. Both the consumer and the producer are simplified because they just block on IPC activity. The producer just double forks every time it gets a message, and then waits for another message. The consumer has to look at every message that comes back.

See the docs/ directory with the distribution for a comprehensive outline of the included classes.

TODO ^

Fix the below-cited limitation of sort functionality.

Add the ability to sort using an arbitrary code reference.

Add the ability to add and remove call objects runtime.

Eventually add the ability to control processes on many different systems.

Make the timing of each run optionally calculated with HiRes.

AUTHOR ^

Dana M. Diederich <dana@realms.org>

BUGS ^

The sort option sorts under the assumption that there is a one to one cardinality between the submitted objects and the result objects. That is, if a given input object is repeated, and the code that is ran against it returns more than one different result, the sort system is not guaranteed to work correctly.

Some of the test suites are rather slow. One of them is very CPU intensive. While not a bug, this can be rather alarming.

COPYRIGHT ^

Copyright (c) 2001, Dana M. Diederich. All Rights Reserved. This module is free software. It may be used, redistributed and/or modified under the terms of the Perl Artistic License (see http://www.perl.com/perl/misc/Artistic.html)

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