ZeroMQ::Socket - A 0MQ Socket object
use ZeroMQ qw/:all/; my $cxt = ZeroMQ::Context->new; my $sock = ZeroMQ::Socket->new($cxt, ZMQ_REP);
0MQ sockets present an abstraction of a asynchronous message queue, with the exact queueing semantics depending on the socket type in use.
Quoting the 0MQ manual:
Generally speaking, conventional sockets present a synchronous interface to either connection-oriented reliable byte streams (
SOCK_STREAM), or connection-less unreliable datagrams (
SOCK_DGRAM). In comparison, 0MQ sockets present an abstraction of an asynchronous message queue, with the exact queueing semantics depending on the socket type in use. Where conventional sockets transfer streams of bytes or discrete datagrams, 0MQ sockets transfer discrete messages.
0MQ sockets being asynchronous means that the timings of the physical connection setup and teardown, reconnect and effective delivery are transparent to the user and organized by 0MQ itself. Further, messages may be queued in the event that a peer is unavailable to receive them.
Conventional sockets allow only strict one-to-one (two peers), many-to-one (many clients, one server), or in some cases one-to-many (multicast) relationships. With the exception of
ZMQ_PAIR, 0MQ sockets may be connected to multiple endpoints using c<connect()>, while simultaneously accepting incoming connections from multiple endpoints bound to the socket using c<bind()>, thus allowing many-to-many relationships.
For detailed explanations of the socket types, check the official 0MQ documentation. This is just a short list of types:
ZMQ_REQ type is for the client that sends, then receives. The
ZMQ_REP type is for the server that receives a message, then answers.
ZMQ_PUB type is for publishing messages to an arbitrary number of subscribers only. The
ZMQ_SUB type is for subscribers that receive messages.
ZMQ_UPSTREAM socket type sends messages in a pipeline pattern.
ZMQ_DOWNSTREAM receives them.
ZMQ_PAIR type allows bidirectional message passing between two participants.
Creates a new
First argument must be the ZeroMQ::Context in which the socket is to live. Second argument is the socket type.
The newly created socket is initially unbound, and not associated with any endpoints. In order to establish a message flow a socket must first be connected to at least one endpoint with the
connect method or at least one endpoint must be created for accepting incoming connections with the
bind($endpoint) method function creates an endpoint for accepting connections and binds it to the socket.
Quoting the 0MQ manual: The endpoint argument is a string consisting of two parts as follows:
transport://address. The transport part specifies the underlying transport protocol to use. The meaning of the address part is specific to the underlying transport protocol selected.
The following transports are defined. Refer to the 0MQ manual for details.
Local in-process (inter-thread) communication transport.
Local inter-process communication transport.
Unicast transport using TCP.
Reliable multicast transport using PGM.
With the exception of
ZMQ_PAIR sockets, a single socket may be connected to multiple endpoints using
connect($endpoint), while simultaneously accepting incoming connections from multiple endpoints bound to the socket using
bind($endpoint)>. The exact semantics depend on the socket type.
Connect to an existing endpoint. Takes an enpoint string as argument, see the documentation for
send($msg, $flags) method queues the given message to be sent to the socket. The flags argument is a combination of the flags defined below.
Specifies that the operation should be performed in non-blocking mode. If the message cannot be queued on the socket, the
send() method fails with errno set to EAGAIN.
Specifies that the message being sent is a multi-part message, and that further message parts are to follow. Refer to the 0MQ manual for details regarding multi-part messages.
my $msg = $sock->recv($flags) method receives a message from the socket and returns it as a new
ZeroMQ::Message object. If there are no messages available on the specified socket the
recv() method blocks until the request can be satisfied. The flags argument is a combination of the flags defined below.
Specifies that the operation should be performed in non-blocking mode. If there are no messages available on the specified socket, the
$sock->recv(ZMQ_NOBLOCK) method call returns
undef and sets
my $optval = $sock->getsockopt(ZMQ_SOME_OPTION) method call retrieves the value for the given socket option.
The following options can be retrieved. For a full explanation of the options, please refer to the 0MQ manual.
$sock->setsockopt(ZMQ_SOME_OPTION, $value) method call sets the specified option to the given value.
The following socket options can be set. For details, please refer to the 0MQ manual:
ZeroMQ::Socket objects aren't thread safe due to the underlying library. Therefore, they are currently not cloned when a new Perl ithread is spawned. The variables in the new thread that contained the socket in the parent thread will be a scalar reference to
undef in the new thread. This makes the Perl wrapper thread safe (i.e. no segmentation faults).
Daisuke Maki <firstname.lastname@example.org>
Steffen Mueller, <email@example.com>
The ZeroMQ module is
Copyright (C) 2010 by Daisuke Maki
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.0 or, at your option, any later version of Perl 5 you may have available.