Eric Waters > POE-Component-Server-Bayeux > POE::Component::Server::Bayeux

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Module Version: 0.04   Source  

NAME ^

POE::Component::Server::Bayeux - Bayeux/cometd server implementation in POE

SYNOPSIS ^

  use POE qw(Component::Server::Bayeux);

  # Create the server, listening on port 8080
  my $server = POE::Component::Server::Bayeux->spawn(
      Port  => 8080,
      Alias => 'bayeux_server',
  );

  # Create a local client, a reply-bot
  POE::Session->create(
      inline_states => {
          _start => sub {
              my ($kernel, $heap) = @_[KERNEL, HEAP];
              $kernel->alias_set('test_local_client');

              # Subscribe to /chat/demo, assigning a state for events
              $kernel->post('bayeux_server', 'subscribe', {
                  channel => '/chat/demo',
                  client_id => $heap->{client_id},
                  args => {
                      state => 'subscribe_response',
                  },
              });
          },
          subscribe_response => sub {
              my ($kernel, $heap, $message) = @_[KERNEL, HEAP, ARG0];

              # Don't auto-reply to my own messages
              return if $message->{clientId} eq $heap->{client_id};

              # Auto-reply to every message posted
              $kernel->post('bayeux_server', 'publish', {
                  channel => $message->{channel},
                  client_id => $heap->{client_id},
                  data => {
                      user => 'Autobot',
                      chat => "I got your message, ".($message->{data}{user} || 'anon'),
                  },
              });
          },
      },
      heap => {
          client_id => 'test_local_client',
      },
  );

  $poe_kernel->run();

DESCRIPTION ^

This module implements the Bayeux Protocol (1.0draft1) from the Dojo Foundation. Also called cometd, Bayeux is a low-latency routing protocol for JSON encoded events between clients and servers in a publish-subscribe model.

This is the server implementation. There is also a client found at POE::Component::Client::Bayeux. With this server, you can roll out a cometd server and basic HTTP server with POE communication capabilities. It comes bundled with test code that you can run in your browser to test the functionality for a basic chat program.

Please note: This is the first release of this code. Not much testing has been done, so please keep that in mind if you plan on using this for production. It was developed for a production environment that is still being built, so future versions of this code will be released over the next month that will be more feature complete and less prone to errors.

USAGE ^

spawn (...)

Create a new Bayeux server. Arguments to this method:

Port (default: 80)

Bind an HTTP server to this port.

Alias (default: 'bayeux')

The POE session alias for local clients to post to.

AnonPublish (default: 0)

Allow HTTP-connected clients to publish without handshake.

ConnectTimeout (default: 120)

Seconds before an HTTP-connected client is timed out and forced to rehandshake. Clients must not go this long between having a connect open.

ClientMaxConnections (default: 10)

Maximum number of concurrent connections allowed from a single IP address. Not effective for anything but the bayeux/cometd connections, as the simple HTTP server doesn't support counting concurrent connections.

Debug (default: 0)

Either 0 or 1, indicates level of logging.

LogFile (default: undef)

If present, opens the file path indicated for logging output.

DocumentRoot (default: '/var/www')

Document root of generic HTTP server for file serving.

DirectoryIndex (default: [ 'index.html' ])

Index file (think Apache config).

TypeExpires (default: {})

Provide a hashref of MIME types and their associated expiry time. Similar to mod_expires 'ExpiresByType $key "access plus $value seconds"'.

PostHandle (default: undef)

Provide a subref which will be called with the HTTP::Request and HTTP::Response of any simple HTTP requests before the request is completed. This could allow the code to modify the headers of the response as needed (i.e., path-based expiry time).

Services (default: {})

Each key of this hash represents a service channel that will be available. The name of the channel will be '/service/$key', and the handling is dependent on the $value. Provide '_handler' as a fallback handler.

If $value is a coderef, the code will be called with a single arg of the message being acted upon. The return value(s) of the coderef will be considered response(s) to be sent back to the client, so return an empty array if you don't want this to happen (if you've added responses by $message->request->add_response()).

MessageACL (defaults: sub {})

Coderef to perform authorization checks on messages. Code block is passed two args, the Client, and the Message. If the message should be rejected, the code should set is_error() on the message.

One could use this to perform authentication on the 'handshake' message:

  sub {
      my ($client, $message) = @_;

      return unless $message->isa('POE::Component::Server::Bayeux::Message::Meta');
      return unless $message->type eq 'handshake';

      my $error;

      while (1) {
          if (! $message->ext ||
              ! (defined $message->ext->{username} && defined $message->ext->{password})) {
              $error = "Must pass username and password in ext to handshake";
              last;
          }

          my $authenticated = $message->ext->{username} eq 'admin'
              && $message->ext->{password} eq 'password' ? 1 : 0;

          if (! $authenticated) {
              $error = "Invalid username or password";
              last;
          }

          $client->flags->{is_authenticated} = 1;
          last;
      }

      if ($error) {
          $message->is_error($error);
      }
  }
Callback (defaults: sub {})

Coderef to receive general event notifications from the server. Sends a hashref like so:

  {
      event => 'new_connection',
      client_id => ...,
      client => ...,
      message => ...,
  }

See "Server Callbacks" for more details about every type of event that this will receive.

ContentHandler (defaults: {})

Additional ContentHandler for POE::Component::Server::HTTP creation. Use this to extend the HTTP server content handling.

Returns a class object with methods of interest:

logger

Returns the Log::Log4perl object used by the server. Use this for unified logging output.

session

The POE::Session object returned from an internal create() call.

POE STATES ^

Most of the server code is regarding interaction with HTTP-connected clients. For this, see POE::Component::Server::Bayeux::Client. It supports locally connected POE sessions, and for this, makes the following states available.

These same states are called internally to handle the basic PubSub behavior of the server for all clients, local and HTTP.

subscribe ({...})

Required keys 'channel', 'client_id'. Optional key 'args' (hashref).

Subscribes client_id to the channel indicated. If subscribe() is called by another session, it's treated as a non-HTTP request and will not perform authentication on the subscription. Local clients need not handshake or connect.

Events published to the subscribed channel are sent to the calling session's method named 'deliver', which can be overrided by the args hashref key 'state'. For example:

  $kernel->post('bayeux_server', 'subscribe', {
      channel => '/chat/demo',
      client_id => 'local_client',
      args => {
          state => 'subscribe_events',
      },
  });

unsubscribe ({...})

Required keys 'channel', 'client_id'.

Unsubscribes client_id from the channel indicated.

publish ({...})

Required keys 'channel' and 'data'. Optional keys 'client_id', 'id', and 'ext'.

Publishes a message to the channel specified. The keys 'client_id', 'id' and 'ext' are passed thru, appended to the message sent. For local clients who subscribed from another session, the message is immediately posted to their callback state. For HTTP clients, messages are put into queue and flushed if they have an open /meta/connect.

client_push ({...})

Server Callbacks

Using the Callback feature of the server spawning, you can be notified about every significant event on the server. Below describes all the current callback events:

subscribe

Keys 'client_id' and 'channel'

unsubscribe

Keys 'client_id' and 'channel'

publish

Keys 'channel' and 'data', optional: 'client_id', 'id', 'ext'

client_push

Keys 'channel' and 'client_id', optional: (any extra). Indicates data was pushed to the client not as a normal request/response or a publish/subscribe (out-of-sequence reply to a /service, for example). Likely only triggered by local sessions.

client_connect

Keys 'client_id' and either 'ip' or 'session' depending on the type of client.

client_disconnect

Key 'client_id'.

TODO ^

Lots of stuff.

The code currently implements only the long-polling transport and doesn't yet strictly follow all the directives in the protocol document http://svn.xantus.org/shortbus/trunk/bayeux/bayeux.html

KNOWN BUGS ^

No known bugs, but I'm sure you can find some.

SEE ALSO ^

POE, POE::Component::Server::HTTP

COPYRIGHT ^

Copyright (c) 2008 Eric Waters and XMission LLC (http://www.xmission.com/). All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

The full text of the license can be found in the LICENSE file included with this module.

AUTHOR ^

Eric Waters <ewaters@uarc.com>

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