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NAME

Box2D::b2GearJoint - Connects two joints together.

SYNOPSIS

  my $joint = $world->CreateJoint( $joint_def );
  $joint->SetRatio( $ratio );

DESCRIPTION

A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.

Warning: The revolute and prismatic joints must be attached to fixed bodies (which must be body1 on those joints).

METHODS

GetAnchorA()

Get the anchor point on bodyA in world coordinates. Implements Box2D::b2Joint.

Returns a Box2D::b2Vec2

GetAnchorB()

Get the anchor point on bodyB in world coordinates. Implements Box2D::b2Joint.

Returns a Box2D::b2Vec2

GetRatio()

Returns a float32

GetReactionForce( $inv_dt )

Get the reaction force on body2 at the joint anchor in Newtons. Implements Box2D::b2Joint.

Parameters:

  • float32 $inv_dt

Returns a Box2D::b2Vec2

GetReactionTorque( $inv_dt )

Get the reaction torque on body2 in N*m. Implements Box2D::b2Joint.

Parameters:

  • float32 $inv_dt

Returns a float32

SetRatio( $ratio )

Set/Get the gear ratio.

Parameters:

  • float32 $ratio

SEE ALSO

BUGS

See "BUGS" in Box2D

AUTHORS

See "AUTHORS" in Box2D

COPYRIGHT & LICENSE

See "COPYRIGHT & LICENSE" in Box2D