G. Wade Johnson > Games-Maze-SVG-0.78 > Games::Maze::SVG::HexCells

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Module Version: 0.72   Source   Latest Release: Games-Maze-SVG-0.8

NAME ^

Games::Maze::SVG::HexCells - Base class for Hex and RectHex mazes.

VERSION ^

Version 0.72

SYNOPSIS ^

The class is intended to only be used as a base class. It should not instatiated directly.

FUNCTIONS ^

new

Create a new Games::Maze::SVG object. Supports the following named parameters:

Takes one positional parameter that is the maze type: Rect, RectHex, or Hex

wallform

String naming the wall format. Legal values are bevel, round, roundcorners, and straight.

crumb

String describing the breadcrumb design. Legal values are dash, dot, line, and none

dx

The size of the tiles in the X direction.

dy

The size of the tiles in the Y direction.

dir

Directory in which to find the ecmascript for the maze interactivity. Should either be relative, or in URL form.

set_wall_form

Set the wall format for the current maze.

$form

String specifying a wall format.

Returns a reference to self for chaining.

transform_grid

Convert the hexagonal grid from ascii format to SVG definition references.

$rows

Reference to an array of rows

$walls

String specifying wall format. (Unused at present.)

wall_definitions

Method that returns the definition for the shapes used to build the walls.

convert_start_position

Convert the supplied x and y coordinates into the appropriate real coordinates for a start position on this map.

$x x coord from the maze
$y y coord from the maze

returns a two element list containing (x, y).

convert_end_position

Convert the supplied x and y coordinates into the appropriate real coordinates for a end position on this map.

$x x coord from the maze
$y y coord from the maze

returns a two element list containing (x, y).

AUTHOR ^

G. Wade Johnson, <wade@anomaly.org>

BUGS ^

Please report any bugs or feature requests to bug-game-maze-svg@rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Game-Maze-SVG. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

ACKNOWLEDGEMENTS ^

Thanks go to Valen Johnson and Jason Wood for extensive test play of the mazes.

COPYRIGHT & LICENSE ^

Copyright 2004-2006 G. Wade Johnson, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

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