Games::Lacuna::Client::Governor::Archaeology - A plugin for Governor that will automate searching of ore for glyphs.
Add 'archaeology' to the Governor configuration priorities list.
This module examines each colony and the probes currently available (as well as in transit) to determine what stars the available probes should be sent to. It is a fast-and-dirty first-fit algorithm, intended merely do expand the observatory's scan in an every increasing radius.
This heading contains sub-keys related to archaeology searches. NOTE: archaeology must be a specified item in the priorities list for archaeology searches to take place.
This is a list of ore types which should be exclusively searched for
This is a list of ore types which should be avoided in searches
This is how to select among candidate ores for a search. One of 'most', pick whichever ore we have most of (subject to above restrictions), 'least', pick whichever we have least of (as above), or 'random', which picks one at random, subject to above restrictions. If not specified, the default is 'most'.
Games::Lacuna::Client, by Steffen Mueller on which this module is dependent.
Games::Lacuna::Client::Governor, by Adam Bellaire of which this module is a plugin.
Of course also, the Lacuna Expanse API docs themselves at http://us1.lacunaexpanse.com/api.
Adam Bellaire, <firstname.lastname@example.org>
Copyright (C) 2010 by Steffen Mueller
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.10.0 or, at your option, any later version of Perl 5 you may have available.