Jarkko Hietaniemi > perl-5.7.2 > Encode

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Module Version: 0.02   Source   Latest Release: perl-5.8.1

NAME ^

Encode - character encodings

SYNOPSIS ^

    use Encode;

DESCRIPTION ^

The Encode module provides the interfaces between Perl's strings and the rest of the system. Perl strings are sequences of characters.

The repertoire of characters that Perl can represent is at least that defined by the Unicode Consortium. On most platforms the ordinal values of the characters (as returned by ord(ch)) is the "Unicode codepoint" for the character (the exceptions are those platforms where the legacy encoding is some variant of EBCDIC rather than a super-set of ASCII - see perlebcdic).

Traditionaly computer data has been moved around in 8-bit chunks often called "bytes". These chunks are also known as "octets" in networking standards. Perl is widely used to manipulate data of many types - not only strings of characters representing human or computer languages but also "binary" data being the machines representation of numbers, pixels in an image - or just about anything.

When Perl is processing "binary data" the programmer wants Perl to process "sequences of bytes". This is not a problem for Perl - as a byte has 256 possible values it easily fits in Perl's much larger "logical character".

TERMINOLOGY

The marker [INTERNAL] marks Internal Implementation Details, in general meant only for those who think they know what they are doing, and such details may change in future releases.

ENCODINGS ^

Characteristics of an Encoding

An encoding has a "repertoire" of characters that it can represent, and for each representable character there is at least one sequence of octets that represents it.

Types of Encodings

Encodings can be divided into the following types:

Specifying Encodings

Encodings can be specified to the API described below in two ways:

1. By name

Encoding names are strings with characters taken from a restricted repertoire. See "Encoding Names".

2. As an object

Encoding objects are returned by find_encoding($name).

Encoding Names

Encoding names are case insensitive. White space in names is ignored. In addition an encoding may have aliases. Each encoding has one "canonical" name. The "canonical" name is chosen from the names of the encoding by picking the first in the following sequence:

Because of all the alias issues, and because in the general case encodings have state Encode uses the encoding object internally once an operation is in progress.

PERL ENCODING API ^

Generic Encoding Interface

Handling Malformed Data

If CHECK is not set, undef is returned. If the data is supposed to be UTF-8, an optional lexical warning (category utf8) is given. If CHECK is true but not a code reference, dies.

It would desirable to have a way to indicate that transform should use the encodings "replacement character" - no such mechanism is defined yet.

It is also planned to allow CHECK to be a code reference.

This is not yet implemented as there are design issues with what its arguments should be and how it returns its results.

Scheme 1

Passed remaining fragment of string being processed. Modifies it in place to remove bytes/characters it can understand and returns a string used to represent them. e.g.

 sub fixup {
   my $ch = substr($_[0],0,1,'');
   return sprintf("\x{%02X}",ord($ch);
 }

This scheme is close to how underlying C code for Encode works, but gives the fixup routine very little context.

Scheme 2

Passed original string, and an index into it of the problem area, and output string so far. Appends what it will to output string and returns new index into original string. For example:

 sub fixup {
   # my ($s,$i,$d) = @_;
   my $ch = substr($_[0],$_[1],1);
   $_[2] .= sprintf("\x{%02X}",ord($ch);
   return $_[1]+1;
 }

This scheme gives maximal control to the fixup routine but is more complicated to code, and may need internals of Encode to be tweaked to keep original string intact.

Other Schemes

Hybrids of above.

Multiple return values rather than in-place modifications.

Index into the string could be pos($str) allowing s/\G...//.

UTF-8 / utf8

The Unicode consortium defines the UTF-8 standard as a way of encoding the entire Unicode repertiore as sequences of octets. This encoding is expected to become very widespread. Perl can use this form internaly to represent strings, so conversions to and from this form are particularly efficient (as octets in memory do not have to change, just the meta-data that tells Perl how to treat them).

Other Encodings of Unicode

UTF-16 is similar to UCS-2, 16 bit or 2-byte chunks. UCS-2 can only represent 0..0xFFFF, while UTF-16 has a "surrogate pair" scheme which allows it to cover the whole Unicode range.

Encode implements big-endian UCS-2 aliased to "iso-10646-1" as that happens to be the name used by that representation when used with X11 fonts.

UTF-32 or UCS-4 is 32-bit or 4-byte chunks. Perl's logical characters can be considered as being in this form without encoding. An encoding to transfer strings in this form (e.g. to write them to a file) would need to

     pack('L',map(chr($_),split(//,$string)));   # native
  or
     pack('V',map(chr($_),split(//,$string)));   # little-endian
  or
     pack('N',map(chr($_),split(//,$string)));   # big-endian

depending on the endian required.

No UTF-32 encodings are implemented yet.

Both UCS-2 and UCS-4 style encodings can have "byte order marks" by representing the code point 0xFFFE as the very first thing in a file.

Listing available encodings

  use Encode qw(encodings);
  @list = encodings();

Returns a list of the canonical names of the available encodings.

Defining Aliases

  use Encode qw(define_alias);
  define_alias( newName => ENCODING);

Allows newName to be used as am alias for ENCODING. ENCODING may be either the name of an encoding or and encoding object (as above).

Currently newName can be specified in the following ways:

As a simple string.
As a qr// compiled regular expression, e.g.:
  define_alias( qr/^iso8859-(\d+)$/i => '"iso-8859-$1"' );

In this case if ENCODING is not a reference it is eval-ed to allow $1 etc. to be subsituted. The example is one way to names as used in X11 font names to alias the MIME names for the iso-8859-* family.

As a code reference, e.g.:
  define_alias( sub { return /^iso8859-(\d+)$/i ? "iso-8859-$1" : undef } , '');

In this case $_ will be set to the name that is being looked up and ENCODING is passed to the sub as its first argument. The example is another way to names as used in X11 font names to alias the MIME names for the iso-8859-* family.

Defining Encodings

    use Encode qw(define_alias);
    define_encoding( $object, 'canonicalName' [,alias...]);

Causes canonicalName to be associated with $object. The object should provide the interface described in "IMPLEMENTATION CLASSES" below. If more than two arguments are provided then additional arguments are taken as aliases for $object as for define_alias.

Encoding and IO ^

It is very common to want to do encoding transformations when reading or writing files, network connections, pipes etc. If Perl is configured to use the new 'perlio' IO system then Encode provides a "layer" (See perliol) which can transform data as it is read or written.

Here is how the blind poet would modernise the encoding:

    use Encode;
    open(my $iliad,'<:encoding(iso-8859-7)','iliad.greek');
    open(my $utf8,'>:utf8','iliad.utf8');
    my @epic = <$iliad>;
    print $utf8 @epic;
    close($utf8);
    close($illiad);

In addition the new IO system can also be configured to read/write UTF-8 encoded characters (as noted above this is efficient):

    open(my $fh,'>:utf8','anything');
    print $fh "Any \x{0021} string \N{SMILEY FACE}\n";

Either of the above forms of "layer" specifications can be made the default for a lexical scope with the use open ... pragma. See open.

Once a handle is open is layers can be altered using binmode.

Without any such configuration, or if Perl itself is built using system's own IO, then write operations assume that file handle accepts only bytes and will die if a character larger than 255 is written to the handle. When reading, each octet from the handle becomes a byte-in-a-character. Note that this default is the same behaviour as bytes-only languages (including Perl before v5.6) would have, and is sufficient to handle native 8-bit encodings e.g. iso-8859-1, EBCDIC etc. and any legacy mechanisms for handling other encodings and binary data.

In other cases it is the programs responsibility to transform characters into bytes using the API above before doing writes, and to transform the bytes read from a handle into characters before doing "character operations" (e.g. lc, /\W+/, ...).

You can also use PerlIO to convert larger amounts of data you don't want to bring into memory. For example to convert between ISO 8859-1 (Latin 1) and UTF-8 (or UTF-EBCDIC in EBCDIC machines):

    open(F, "<:encoding(iso-8859-1)", "data.txt") or die $!;
    open(G, ">:utf8",                 "data.utf") or die $!;
    while (<F>) { print G }

    # Could also do "print G <F>" but that would pull
    # the whole file into memory just to write it out again.

More examples:

    open(my $f, "<:encoding(cp1252)")
    open(my $g, ">:encoding(iso-8859-2)")
    open(my $h, ">:encoding(latin9)")       # iso-8859-15

See PerlIO for more information.

Encoding How to ... ^

To do:

Messing with Perl's Internals ^

The following API uses parts of Perl's internals in the current implementation. As such they are efficient, but may change.

IMPLEMENTATION CLASSES ^

As mentioned above encodings are (in the current implementation at least) defined by objects. The mapping of encoding name to object is via the %encodings hash.

The values of the hash can currently be either strings or objects. The string form may go away in the future. The string form occurs when encodings() has scanned @INC for loadable encodings but has not actually loaded the encoding in question. This is because the current "loading" process is all Perl and a bit slow.

Once an encoding is loaded then value of the hash is object which implements the encoding. The object should provide the following interface:

->name

Should return the string representing the canonical name of the encoding.

->new_sequence

This is a placeholder for encodings with state. It should return an object which implements this interface, all current implementations return the original object.

->encode($string,$check)

Should return the octet sequence representing $string. If $check is true it should modify $string in place to remove the converted part (i.e. the whole string unless there is an error). If an error occurs it should return the octet sequence for the fragment of string that has been converted, and modify $string in-place to remove the converted part leaving it starting with the problem fragment.

If check is is false then encode should make a "best effort" to convert the string - for example by using a replacement character.

->decode($octets,$check)

Should return the string that $octets represents. If $check is true it should modify $octets in place to remove the converted part (i.e. the whole sequence unless there is an error). If an error occurs it should return the fragment of string that has been converted, and modify $octets in-place to remove the converted part leaving it starting with the problem fragment.

If check is is false then decode should make a "best effort" to convert the string - for example by using Unicode's "\x{FFFD}" as a replacement character.

It should be noted that the check behaviour is different from the outer public API. The logic is that the "unchecked" case is useful when encoding is part of a stream which may be reporting errors (e.g. STDERR). In such cases it is desirable to get everything through somehow without causing additional errors which obscure the original one. Also the encoding is best placed to know what the correct replacement character is, so if that is the desired behaviour then letting low level code do it is the most efficient.

In contrast if check is true, the scheme above allows the encoding to do as much as it can and tell layer above how much that was. What is lacking at present is a mechanism to report what went wrong. The most likely interface will be an additional method call to the object, or perhaps (to avoid forcing per-stream objects on otherwise stateless encodings) and additional parameter.

It is also highly desirable that encoding classes inherit from Encode::Encoding as a base class. This allows that class to define additional behaviour for all encoding objects. For example built in Unicode, UCS-2 and UTF-8 classes use :

  package Encode::MyEncoding;
  use base qw(Encode::Encoding);

  __PACKAGE__->Define(qw(myCanonical myAlias));

To create an object with bless {Name => ...},$class, and call define_encoding. They inherit their name method from Encode::Encoding.

Compiled Encodings

Encode.xs provides a class Encode::XS which provides the interface described above. It calls a generic octet-sequence to octet-sequence "engine" that is driven by tables (defined in encengine.c). The same engine is used for both encode and decode. Encode:XS's encode forces Perl's characters to their UTF-8 form and then treats them as just another multibyte encoding. Encode:XS's decode transforms the sequence and then turns the UTF-8-ness flag as that is the form that the tables are defined to produce. For details of the engine see the comments in encengine.c.

The tables are produced by the Perl script compile (the name needs to change so we can eventually install it somewhere). compile can currently read two formats:

*.enc

This is a coined format used by Tcl. It is documented in Encode/EncodeFormat.pod.

*.ucm

This is the semi-standard format used by IBM's ICU package.

compile can write the following forms:

*.ucm

See above - the Encode/*.ucm files provided with the distribution have been created from the original Tcl .enc files using this approach.

*.c

Produces tables as C data structures - this is used to build in encodings into Encode.so/Encode.dll.

*.xs

In theory this allows encodings to be stand-alone loadable Perl extensions. The process has not yet been tested. The plan is to use this approach for large East Asian encodings.

The set of encodings built-in to Encode.so/Encode.dll is determined by Makefile.PL. The current set is as follows:

ascii and iso-8859-*

That is all the common 8-bit "western" encodings.

IBM-1047 and two other variants of EBCDIC.

These are the same variants that are supported by EBCDIC Perl as "native" encodings. They are included to prove "reversibility" of some constructs in EBCDIC Perl.

symbol and dingbats as used by Tk on X11.

(The reason Encode got started was to support Perl/Tk.)

That set is rather ad hoc and has been driven by the needs of the tests rather than the needs of typical applications. It is likely to be rationalized.

SEE ALSO ^

perlunicode, perlebcdic, "open" in perlfunc, PerlIO

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