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NAME

Paws::GameLift::DescribePlayerSessions - Arguments for method DescribePlayerSessions on Paws::GameLift

DESCRIPTION

This class represents the parameters used for calling the method DescribePlayerSessions on the Amazon GameLift service. Use the attributes of this class as arguments to method DescribePlayerSessions.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to DescribePlayerSessions.

As an example:

  $service_obj->DescribePlayerSessions(Att1 => $value1, Att2 => $value2, ...);

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object.

ATTRIBUTES

GameSessionId => Str

Unique identifier for the game session to get player sessions for. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.

Limit => Int

Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

NextToken => Str

Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

PlayerId => Str

Unique identifier for a player.

PlayerSessionId => Str

Unique identifier for a player session.

PlayerSessionStatusFilter => Str

Player session status to filter results on.

Possible player session statuses include the following:

  • RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE – The player has been validated by the server process and is currently connected.

  • COMPLETED – The player connection has been dropped.

  • TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the time-out limit (60 seconds).

SEE ALSO

This class forms part of Paws, documenting arguments for method DescribePlayerSessions in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues