Paws::GameLift::FleetAttributes
This class represents one of two things:
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::FleetAttributes object:
$service_obj->Method(Att1 => { BuildId => $value, ..., TerminationTime => $value });
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetAttributes object:
$result = $service_obj->Method(...); $result->Att1->BuildId
General properties describing a fleet.
Unique identifier for a build.
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
Human-readable description of the fleet.
Unique identifier for a fleet.
Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, GameLift will automatically upload logs that are stored on each instance at C<C:\game\logs> (for Windows) or C</local/game/logs> (for Linux). Use the GameLift console to access stored logs.
Descriptive label associated with a fleet. Fleet names do not need to be unique.
Type of game session protection to set for all new instances started in the fleet.
NoProtection – The game session can be terminated during a scale-down event.
FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.
ACTIVE
Operating system of the fleet's computing resources. A fleet's operating system depends on the OS specified for the build that is deployed on this fleet.
Fleet policy to limit the number of game sessions an individual player can create over a span of time.
Game server launch parameters specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after this date are specified in the fleet's C< RuntimeConfiguration >.
Path to a game server executable in the fleet's build, specified for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for fleets created after this date are specified in the fleet's C< RuntimeConfiguration >.
Current status of the fleet.
Possible fleet statuses include the following:
NEW – A new fleet has been defined and desired instances is set to 1.
DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build and starting server processes.
ACTIVE – Hosts can now accept game sessions.
ERROR – An error occurred when downloading, validating, building, or activating the fleet.
DELETING – Hosts are responding to a delete fleet request.
TERMINATED – The fleet no longer exists.
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
This class forms part of Paws, describing an object used in Paws::GameLift
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
To install Paws::SDK::Config, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Paws::SDK::Config
CPAN shell
perl -MCPAN -e shell install Paws::SDK::Config
For more information on module installation, please visit the detailed CPAN module installation guide.