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NAME

Paws::GameLift::FleetAttributes

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::FleetAttributes object:

  $service_obj->Method(Att1 => { BuildId => $value, ..., TerminationTime => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::FleetAttributes object:

  $result = $service_obj->Method(...);
  $result->Att1->BuildId

DESCRIPTION

General properties describing a fleet.

ATTRIBUTES

BuildId => Str

  Unique identifier for a build.

CreationTime => Str

  Time stamp indicating when this data object was created. Format is a
number expressed in Unix time as milliseconds (ex: "1469498468.057").

Description => Str

  Human-readable description of the fleet.

FleetId => Str

  Unique identifier for a fleet.

LogPaths => ArrayRef[Str|Undef]

  Location of default log files. When a server process is shut down,
Amazon GameLift captures and stores any log files in this location.
These logs are in addition to game session logs; see more on game
session logs in the Amazon GameLift Developer Guide. If no default log
path for a fleet is specified, GameLift will automatically upload logs
that are stored on each instance at C<C:\game\logs> (for Windows) or
C</local/game/logs> (for Linux). Use the GameLift console to access
stored logs.

Name => Str

  Descriptive label associated with a fleet. Fleet names do not need to
be unique.

NewGameSessionProtectionPolicy => Str

  Type of game session protection to set for all new instances started in
the fleet.
  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

OperatingSystem => Str

  Operating system of the fleet's computing resources. A fleet's
operating system depends on the OS specified for the build that is
deployed on this fleet.

ResourceCreationLimitPolicy => Paws::GameLift::ResourceCreationLimitPolicy

  Fleet policy to limit the number of game sessions an individual player
can create over a span of time.

ServerLaunchParameters => Str

  Game server launch parameters specified for fleets created prior to
2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets
created after this date are specified in the fleet's C<
RuntimeConfiguration >.

ServerLaunchPath => Str

  Path to a game server executable in the fleet's build, specified for
fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16). Server
launch paths for fleets created after this date are specified in the
fleet's C< RuntimeConfiguration >.

Status => Str

  Current status of the fleet.

Possible fleet statuses include the following:

  • NEW – A new fleet has been defined and desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – GameLift is setting up the new fleet, creating new instances with the game build and starting server processes.

  • ACTIVE – Hosts can now accept game sessions.

  • ERROR – An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING – Hosts are responding to a delete fleet request.

  • TERMINATED – The fleet no longer exists.

TerminationTime => Str

  Time stamp indicating when this data object was terminated. Format is a
number expressed in Unix time as milliseconds (ex: "1469498468.057").

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues