Paws::GameLift::GameSession
This class represents one of two things:
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::GameSession object:
$service_obj->Method(Att1 => { CreationTime => $value, ..., TerminationTime => $value });
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSession object:
$result = $service_obj->Method(...); $result->Att1->CreationTime
Properties describing a game session.
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
Player ID of the person or entity that created the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions for a single player.
Number of players currently in the game session.
Unique identifier for a fleet.
Set of custom properties for the game session.
Unique identifier for a game session. Game session ID format is as follows: "arn:aws:gamelift:E<lt>regionE<gt>::gamesession/fleet-E<lt>fleet IDE<gt>/E<lt>ID stringE<gt>". The value of E<lt>ID stringE<gt> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
IP address of the game session. To connect to a GameLift server process, an app needs both the IP address and port number.
Maximum number of players allowed in the game session.
Descriptive label associated with a game session. Session names do not need to be unique.
Indicates whether or not the game session is accepting new players.
Port number for the game session. To connect to a GameLift server process, an app needs both the IP address and port number.
Current status of the game session. A game session must be in an C<ACTIVE> status to have player sessions.
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
This class forms part of Paws, describing an object used in Paws::GameLift
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
To install Paws::SDK::Config, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Paws::SDK::Config
CPAN shell
perl -MCPAN -e shell install Paws::SDK::Config
For more information on module installation, please visit the detailed CPAN module installation guide.