Algorithm::MasterMind::Partition - Base class for exhaustive partion-based methods
use base 'Algorithm::MasterMind::Partition';
This is a base class for endgames based on partitions.
new, initializes data structures.
Issues it in the Knuth way, AABC. This should probably be computed from scratch (to be coherent with the algorithm), but it's already published, so what the hell.
Issues the next combination, delegates the string-selection part to compute_next_string
Implements the logic that selects the next string to play, based on partition score
Copyright (c) 2010, JJ Merelo
<firstname.lastname@example.org>. All rights reserved.
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself. See perlartistic.
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