| This Release | Box2D-0.07 | [Download] [Browse] | 06 Apr 2012 | |||
| Other Releases | ||||||
| Links | [ Discussion Forum ] [ View/Report Bugs ] [ Dependencies ] [ Other Tools ] | |||||
| Repository | https://github.com/PerlGameDev/Box2D-perl | |||||
| CPAN Testers | PASS (267) UNKNOWN (5) [ View Reports ] [ Perl/Platform Version Matrix ] | |||||
| Rating |
(0 Reviews)
[ Rate this distribution ]
| |||||
| License | The Perl 5 License (Artistic 1 & GPL 1) | |||||
| Special Files |
|
|||||
| Box2D | 2D Physics Library | 0.07 | |
| Box2D::b2ContactListener | Implement this class to get contact information. | ||
| Box2D::b2RayCastCallback | Callback class for ray casts. |
| Box2D::[% | name %] - [% abstract %]   |
| Box2D::b2AABB | An axis aligned bounding box.   |
| Box2D::b2Body | A rigid body.   |
| Box2D::b2BodyDef | Holds all the data needed to construct a rigid body.   |
| Box2D::b2CircleShape | A circle shape.   |
| Box2D::b2Contact | Manages contact between two shapes.   |
| Box2D::b2ContactImpulse | Contact impulses for reporting.   |
| Box2D::b2DistanceJoint | Constrains two bodies at a fixed distance.   |
| Box2D::b2DistanceJointDef | Distance joint definition.   |
| Box2D::b2Filter | This holds contact filtering data.   |
| Box2D::b2Fixture | Used to attach a shape to a body for collision detection.   |
| Box2D::b2FixtureDef | Used to create a fixture.   |
| Box2D::b2FrictionJoint | Provides translational and angular friction.   |
| Box2D::b2FrictionJointDef | Friction joint definition.   |
| Box2D::b2GearJoint | Connects two joints together.   |
| Box2D::b2GearJointDef | Gear joint definition.   |
| Box2D::b2Joint | Base joint class.   |
| Box2D::b2JointDef | Used to construct joints.   |
| Box2D::b2LineJoint | Provides two degrees of freedom: translation along an axis and rotation in the plane.   |
| Box2D::b2LineJointDef | Line joint definition.   |
| Box2D::b2Manifold | Manifold for two touching convex shapes.   |
| Box2D::b2MassData | Holds the mass data computed for a shape.   |
| Box2D::b2Mat22 | A 2-by-2 matrix.   |
| Box2D::b2Math | Vector and matrix functions.   |
| Box2D::b2MouseJoint | Make a point on a body track a specified point.   |
| Box2D::b2MouseJointDef | Mouse joint definition.   |
| Box2D::b2PolygonShape | A convex polygon.   |
| Box2D::b2PrismaticJoint | Provides one degree of freedom: translation along an axis.   |
| Box2D::b2PrismaticJointDef | Prismatic joint definition.   |
| Box2D::b2PulleyJoint | Connects two bodies and two ground points.   |
| Box2D::b2PulleyJointDef | Pulley joint definition.   |
| Box2D::b2RayCastInput | Ray-cast input data.   |
| Box2D::b2RayCastOutput | Ray-cast output data.   |
| Box2D::b2RevoluteJoint | Constrains two bodies to share a common point.   |
| Box2D::b2RevoluteJointDef | Revolute joint definition.   |
| Box2D::b2Shape | Used for collision detection.   |
| Box2D::b2Transform | Contains translation and rotation.   |
| Box2D::b2Vec2 | A 2D column vector.   |
| Box2D::b2WeldJoint | Glues two bodies together.   |
| Box2D::b2WeldJointDef | Weld joint definition.   |
| Box2D::b2World | Manages all aspects of the simulation.   |