
Box2D::b2Manifold - Manifold for two touching convex shapes.

my $manifold = $contact->GetManifold(); my $normal = $manifold->localNormal(); my $point = $manifold->localPoint();

A manifold for two touching convex shapes.
Box2D supports multiple types of contact:
The local point usage depends on the manifold type:
e_circles: the local center of circleAe_faceA: the center of faceAe_faceB: the center of faceBSimilarly the local normal usage:
e_circles: not usede_faceA: the normal on polygonAe_faceB: the normal on polygonBWe store contacts in this way so that position correction can account for movement, which is critical for continuous physics. All contact scenarios must be expressed in one of these types. This structure is stored across time steps, so we keep it small.

Default constructor.
not use for Type::e_points
Parameters:
Box2D::b2Vec2 $localNormal (optional)Returns a Box2D::b2Vec2
usage depends on manifold type
Parameters:
Box2D::b2Vec2 $localPoint (optional)Returns a Box2D::b2Vec2
the number of manifold points
Parameters:
int32 $pointCount (optional)Returns a int32


See "BUGS" in Box2D

