
Box2D::b2WeldJoint - Glues two bodies together.

my $joint = $world->CreateJoint( $joint_def );

A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.

Get the anchor point on bodyA in world coordinates. Implements Box2D::b2Joint.
Returns a Box2D::b2Vec2
Get the anchor point on bodyB in world coordinates. Implements Box2D::b2Joint.
Returns a Box2D::b2Vec2
Get the reaction force on body2 at the joint anchor in Newtons. Implements Box2D::b2Joint.
Parameters:
float32 $inv_dtReturns a Box2D::b2Vec2
Get the reaction torque on body2 in N*m. Implements Box2D::b2Joint.
Parameters:
float32 $inv_dtReturns a float32


See "BUGS" in Box2D

