Jeffrey T. Palmer > Box2D

Box2D

This Release Box2D-0.07  [Download] [Browse 06 Apr 2012
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Repository https://github.com/PerlGameDev/Box2D-perl
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License The Perl 5 License (Artistic 1 & GPL 1)
Special Files
Build.PL
Changes
LICENSE
MANIFEST
META.json
README

Modules

Box2D 2D Physics Library     0.07
Box2D::b2ContactListener Implement this class to get contact information.      
Box2D::b2RayCastCallback Callback class for ray casts.      

Documentation

Box2D::[% name %] - [% abstract %]  
Box2D::b2AABB An axis aligned bounding box.  
Box2D::b2Body A rigid body.  
Box2D::b2BodyDef Holds all the data needed to construct a rigid body.  
Box2D::b2CircleShape A circle shape.  
Box2D::b2Contact Manages contact between two shapes.  
Box2D::b2ContactImpulse Contact impulses for reporting.  
Box2D::b2DistanceJoint Constrains two bodies at a fixed distance.  
Box2D::b2DistanceJointDef Distance joint definition.  
Box2D::b2Filter This holds contact filtering data.  
Box2D::b2Fixture Used to attach a shape to a body for collision detection.  
Box2D::b2FixtureDef Used to create a fixture.  
Box2D::b2FrictionJoint Provides translational and angular friction.  
Box2D::b2FrictionJointDef Friction joint definition.  
Box2D::b2GearJoint Connects two joints together.  
Box2D::b2GearJointDef Gear joint definition.  
Box2D::b2Joint Base joint class.  
Box2D::b2JointDef Used to construct joints.  
Box2D::b2LineJoint Provides two degrees of freedom: translation along an axis and rotation in the plane.  
Box2D::b2LineJointDef Line joint definition.  
Box2D::b2Manifold Manifold for two touching convex shapes.  
Box2D::b2MassData Holds the mass data computed for a shape.  
Box2D::b2Mat22 A 2-by-2 matrix.  
Box2D::b2Math Vector and matrix functions.  
Box2D::b2MouseJoint Make a point on a body track a specified point.  
Box2D::b2MouseJointDef Mouse joint definition.  
Box2D::b2PolygonShape A convex polygon.  
Box2D::b2PrismaticJoint Provides one degree of freedom: translation along an axis.  
Box2D::b2PrismaticJointDef Prismatic joint definition.  
Box2D::b2PulleyJoint Connects two bodies and two ground points.  
Box2D::b2PulleyJointDef Pulley joint definition.  
Box2D::b2RayCastInput Ray-cast input data.  
Box2D::b2RayCastOutput Ray-cast output data.  
Box2D::b2RevoluteJoint Constrains two bodies to share a common point.  
Box2D::b2RevoluteJointDef Revolute joint definition.  
Box2D::b2Shape Used for collision detection.  
Box2D::b2Transform Contains translation and rotation.  
Box2D::b2Vec2 A 2D column vector.  
Box2D::b2WeldJoint Glues two bodies together.  
Box2D::b2WeldJointDef Weld joint definition.  
Box2D::b2World Manages all aspects of the simulation.