
SDLx::FPS - a more convenient way to set a framerate

use SDLx::FPS;
my $fps = SDLx::FPS->new(fps => 60);
while(1) { # Main game loop
# Do game related stuff
$fps->delay;
}

SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of SDL::GFX::Framerate and SDL::GFX::FPSManager into a single module. Use it to delay the main loop to keep it at a specified framerate.

my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no fps is specified, the default FPS is 30.
$fps->set($new_framerate);
Same as SDL::GFX::Framerate::set. Set the new desired framerate.
Same as SDL::GFX::Framerate::get. Get the currently set framerate.
Same as SDL::GFX::Framerate::delay. Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.
Return the framecount.
Return the rateticks.
Return the lastticks.
Return the rate.

See "AUTHORS" in SDL.
