
SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk

Mixer, Structure

use SDL;
use SDL::Mixer::MixChunk;
my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');
printf("length of audio data is %d bytes\n", $mix_chunk->alen);
printf("volume is %d\n", $mix_chunk->volume);

Stores audio data in memory.
Note: It's a bad idea to free a chunk that is still being played...

length of audio data in bytes
Per-sample volume, 0-128 (normally MIX_MAX_VOLUME after loading)

See "AUTHORS" in SDL.