
SDLx::App - a SDL perl extension

Extension

use SDL;
use SDLx::App;
use SDL::Event;
use SDL::Events;
my $app = SDLx::App->new(
title => 'Application Title',
width => 640,
height => 480,
depth => 32
);
This is the manual way of doing things
my $event = SDL::Event->new; # create a new event
SDL::Events::pump_events();
while ( SDL::Events::poll_event($event) ) {
my $type = $event->type(); # get event type
print $type;
exit if $type == SDL_QUIT;
}
An alternative to the manual Event processing is through the SDLx::Controller module. SDLx::App is a Controller so see the CALLBACKS section below.

SDLx::App controls the root window of the of your SDL based application. It extends the SDL::Surface class, and provides an interface to the window manager oriented functions.

SDLx::App::new initializes the SDL, creates a new screen, and initializes some of the window manager properties. SDLx::App::new takes a series of named parameters:

SDLx::App::title takes 0, 1, or 2 arguments. If no parameter is given, it returns the current application window title. If one parameter is passed, both the window title and icon title will be set to its value. If two parameters are passed the window title will be set to the first, and the icon title to the second.
SDLx::App::delay takes 1 argument, and will sleep the application for that many ms.
SDLx::App::ticks returns the number of ms since the application began.
SDLx::App::error returns the last error message set by the SDL.
SDLx::App::resize takes a new width and height of the application. Only works if the application was originally created with the resizable option.
SDLx::App::fullscreen toggles the application in and out of fullscreen mode.
SDLx::App::iconify iconifies the application window.
SDLx::App::grab_input can be used to change the input focus behavior of the application. It takes one argument, which should be one of the following:
SDLx::App::sync encapsulates the various methods of syncronizing the screen with the current video buffer. SDLx::App::sync will do a fullscreen update, using the double buffer or OpenGL buffer if applicable. This is prefered to calling flip on the application window.
SDLx::App::attribute allows one to get and set GL attributes. By passing a value in addition to the attribute selector, the value will be set. SDL:::App::attribute always returns the current value of the given attribute, or Carp::confesss on failure.

SDLx::App is a SDLx::Controller. Use the event, show and handlers to run the app.
use SDL;
use SDLx::App;
use SDL::Event; #Where ever the event call back is processed
my $app = SDLx::App->new( width => 200, height => 200);
$app->add_event_handler( sub{ return 0 if $_[0]->type == SDL_QUIT; return 1});
$app->add_show_handler( sub{ $app->update() } );
$app->add_move_handler(
sub{
#calc your physics here
} );
$app->run();
see SDLx::Controller for more details.

See "AUTHORS" in SDL.
