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NAME

OpenGL 0.5 - Perl module to display 3D data using OpenGL, GLU, GLUT, and GLX

SYNOPSIS

        use OpenGL; # exports most of the old functionality of OpenGL 0.4
        
        use OpenGL qw(old); # Same thing
        
        use OpenGL qw(glfunctions glconstants); # exports functions and
                    # constants for using OpenGL, without exporting GLU, GLUT,
                    # or GLX stuff.

        use OpenGL qw(all); # exports all new functionality, without the OpenGL
                            # 0.4 compatibility functions

DESCRIPTION

Available functions:

Virtually all of the OpenGL 1.0, and 1.1 functions are available, and most of 1.2. In general, the calling sequence is identical in Perl as in C.

AUTHORS

Primary author of version 0.5 is Kenneth Albanowski <kjahds@kjahds.com>, other authors include Stan Melax and Cass Everitt.

HISTORY

Derived from Stan's OpenGL 0.4, with pinches of Cass Everitt's OpenGL work.

Usage:

%EXPORT_TAGS = ('constants' => \@constants, 'functions' => \@functions, 'all' => \@EXPORT_OK, 'old' => \@EXPORT, 'glconstants' => \@gl_const, 'gluconstants' => \@glu_const, 'glutconstants' => \@glut_const, 'glxconstants' => \@glx_const, 'glfunctions' => \@gl_func, 'glufunctions' => \@glu_func, 'glutfunctions' => \@glut_func, 'glxfunctions' => \@glx_func, );

OpenGL!

glAccum(GLenum op, GLfloat value)
glAlphaFunc(GLenum func, GLclampf ref)
glAreTexturesResident_c(GLsizei n, buffer textures, buffer residences)
        Invoke with two strings of sufficient length for the buffer arguments.

        This routine requires GL 1.1.
glAreTexturesResident_c(GLsizei n, OpenGL::Array textures, OpenGL::Array residences)
        Invoke with two OpenGL::Arrays of sufficient length for the array arguments.

        This routine requires GL 1.1.
glAreTexturesResident_p(...)
        Invoke with a list of numbers (texture IDs). The return value is an integer, saying whether
        all textures were resident, and if they aren't, a list with a boolean value for each
        texture ID.

        This routine requires GL 1.1.
glArrayElement(GLint i)
        This routine requires GL 1.1.
glBegin(GLenum mode)
glEnd()
glBindTexture(GLenum target, GLuint texture)
        This routine requires GL 1.1.

package OpenGL;

# Copyright (c) 1998,1999 Kenneth Albanowski. All rights reserved. # This program is free software; you can redistribute it and/or # modify it under the same terms as Perl itself.

require Exporter; require DynaLoader;

use Carp;

$VERSION = '0.5';

@ISA = qw(Exporter AutoLoader DynaLoader);

3 POD Errors

The following errors were encountered while parsing the POD:

Around line 37:

'=item' outside of any '=over'

Around line 46:

You forgot a '=back' before '=head1'

Around line 48:

'=item' outside of any '=over'

=over without closing =back