Math::PlanePath::SierpinskiArrowheadCentres -- self-similar triangular path traversal
use Math::PlanePath::SierpinskiArrowheadCentres; my $path = Math::PlanePath::SierpinskiArrowheadCentres->new; my ($x, $y) = $path->n_to_xy (123);
This is a version of the Sierpinski arrowhead path taking the centres of each triangle represented by the arrowhead segments. The effect is to traverse the SierpinskiTriangle
points in a connected sequence.
... ... / / . 30 . . . . . 65 . ... / \ / 28----29 . . . . . . 66 68 9 \ \ / 27 . . . . . . . 67 8 \ 26----25 19----18----17 15----14----13 7 / \ \ / / 24 . 20 . 16 . 12 6 \ / / 23 21 . . 10----11 5 \ / \ 22 . . . 9 4 / 4---- 5---- 6 8 3 \ \ / 3 . 7 2 \ 2---- 1 1 / 0 <- Y=0 -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1 2 3 4 5 6 7
The base figure is the N=0 to N=2 shape. It's repeated up in mirror image as N=3 to N=6 then rotated across as N=6 to N=9. At the next level the same is done with N=0 to N=8 as the base, then N=9 to N=17 up mirrored, and N=18 to N=26 across, etc.
The X,Y coordinates are on a triangular lattice using every second integer X, per "Triangular Lattice" in Math::PlanePath.
The base pattern is a triangle like
.-------.-------. \ / \ / \ 2 / \ 1 / \ / \ / .- - - -. \ / \ 0 / \ / .
Higher levels replicate this within the triangles 0,1,2 but the middle is not traversed. The result is the familiar Sierpinski triangle by connected steps of either 2 across or 1 diagonal.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
See the SierpinskiTriangle
path to traverse by rows instead.
Counting the N=0,1,2 part as level 1, each replication level goes from
Nstart = 0 Nlevel = 3^level - 1 inclusive
For example level 2 from N=0 to N=3^2-1=9. Each level doubles in size,
0 <= Y <= 2^level - 1 - (2^level - 1) <= X <= 2^level - 1
The Nlevel position is alternately on the right or left,
Xlevel = / 2^level - 1 if level even \ - 2^level + 1 if level odd
The Y axis ie. X=0, is crossed just after N=1,5,17,etc which is is 2/3 through the level, which is after two replications of the previous level,
Ncross = 2/3 * 3^level - 1 = 2 * 3^(level-1) - 1
An optional align
parameter controls how the points are arranged relative to the Y axis. The default shown above is "triangular". The choices are the same as for the SierpinskiTriangle
path.
"right" means points to the right of the axis, packed next to each other and so using an eighth of the plane.
align => "right" | | 7 | 26-25 19-18-17 15-14-13 | / | |/ / 6 | 24 20 16 12 | | / / 5 | 23 21 10-11 | |/ | 4 | 22 9 | / 3 | 4--5--6 8 | | |/ 2 | 3 7 | | 1 | 2--1 | / Y=0 | 0 +-------------------------- X=0 1 2 3 4 5 6 7
"left" is similar but skewed to the left of the Y axis, ie. into negative X.
align => "left" \ | 26-25 19-18-17 15-14-13 | 7 | \ \ | | | 24 20 16 12 | 6 \ | | | 23 21 10-11 | 5 \ | \ | 22 9 | 4 | | 4--5--6 8 | 3 \ \ | | 3 7 | 2 \ | 2--1 | 1 | | 0 | Y=0 --------------------------+ -7 -6 -5 -4 -3 -2 -1 X=0
"diagonal" puts rows on diagonals down from the Y axis to the X axis. This uses the whole of the first quadrant, with gaps.
align => "diagonal" | | 7 | 26 | \ 6 | 24-25 | | 5 | 23 19 | | |\ 4 | 22-21-20 18 | \ 3 | 4 17 | |\ | 2 | 3 5 16-15 | | \ \ 1 | 2 6 10 14 | \ | |\ \ Y=0 | 0--1 7--8--9 11-12-13 +-------------------------- X=0 1 2 3 4 5 6 7
These diagonals visit all points X,Y where X and Y written in binary have no 1-bits in the same places, ie. where X bitand Y = 0. This is the same as the SierpinskiTriangle
with align=diagonal.
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.
$path = Math::PlanePath::SierpinskiArrowheadCentres->new ()
$path = Math::PlanePath::SierpinskiArrowheadCentres->new (align => $str)
Create and return a new arrowhead path object. align
is a string, one of the following as described above.
"triangular" the default "right" "left" "diagonal"
($x,$y) = $path->n_to_xy ($n)
Return the X,Y coordinates of point number $n
on the path. Points begin at 0 and if $n < 0
then the return is an empty list.
If $n
is not an integer then the return is on a straight line between the integer points.
The align="diagonal" style is the most convenient to calculate. Each ternary digit of N becomes a bit of X and Y.
ternary digits of N, high to low xbit = state_to_xbit[state+digit] ybit = state_to_ybit[state+digit] state = next_state[state+digit]
There's a total of 6 states which are the permutations of 0,1,2 in the three triangular parts. The states are in pairs as forward and reverse, but that has no particular significance. Numbering the states by "3"s allows the digit 0,1,2 to be added to make an index into tables for X,Y bit and next state.
state=0 state=3 +---------+ +---------+ |^ 2 | | |\ 0 | | | \ | | | \ | | | \ | | | v | | |----+----| |----+----| | |^ | | || | | 0 || 1 | | 0 || 1 | |--->|| | |<---|v | +---------+ +---------+ state=6 state=9 +---------+ +---------+ | | | | | | | 1 | | | 1 | | |--->| | |<---| | |----+----| |----+----| |^ |\ 2 | || |^ | ||0 | \ | || 2 | \0 | || | v | |v | \ | +---------+ +---------+ state=12 state=15 +---------+ +---------+ || 0 | | |^ | | || | | || 2 | | |v | | || | | |----+----| |----+----| |\ 1 | | |^ 1 | | | \ | 2 | | \ | 0 | | v |--->| | \ |<---| +---------+ +---------+
The initial state is 0 if an even number of ternary digits, or 6 if odd. In the samples above it can be seen for example that N=0 to N=8 goes upwards as per state 0, whereas N=0 to N=2 goes across as per state 6.
Having calculated an X,Y in align="diagonal" style it can be mapped to the other alignments by
align coordinates from diagonal X,Y ----- ----------------------------- triangular X-Y, X+Y right X, X+Y left -Y, X+Y
For fractional N the direction of the curve towards the N+1 point can be found from the least significant digit 0 or 1 (ie. a non-2 digit) and the state at that point.
This works because if the least significant ternary digit of N is a 2 then the direction of the curve is determined by the next level up, and so on for all trailing 2s until reaching a non-2 digit.
If N is all 2s then the direction should be reckoned from an initial 0 digit above them, which means the opposite 6 or 0 of the initial state.
An easy over-estimate of the range can be had from inverting the Nlevel formulas in "Level Ranges" above.
level = floor(log2(Ymax)) + 1 Nmax = 3^level - 1
For example Y=5, level=floor(log2(11))+1=3, so Nmax=3^3-1=26, which is the left end of the Y=7 row, ie. rounded up to the end of the Y=4 to Y=7 replication.
Math::PlanePath, Math::PlanePath::SierpinskiArrowhead, Math::PlanePath::SierpinskiTriangle
http://user42.tuxfamily.org/math-planepath/index.html
Copyright 2011, 2012, 2013, 2014 Kevin Ryde
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
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