Math::PlanePath::QuintetCurve -- self-similar "plus" shaped curve
use Math::PlanePath::QuintetCurve; my $path = Math::PlanePath::QuintetCurve->new; my ($x, $y) = $path->n_to_xy (123);
This path is traces out a spiralling self-similar "+" shape,
125--... 93--92 11 | | | 123-124 94 91--90--89--88 10 | | | 122-121-120 103-102 95 82--83 86--87 9 | | | | | | | 115-116 119 104 101-100--99 96 81 84--85 8 | | | | | | | 113-114 117-118 105 32--33 98--97 80--79--78 7 | | | | | 112-111-110-109 106 31 34--35--36--37 76--77 6 | | | | | 108-107 30 43--42 39--38 75 5 | | | | | 25--26 29 44 41--40 73--74 4 | | | | | 23--24 27--28 45--46--47 72--71--70--69--68 3 | | | 22--21--20--19--18 49--48 55--56--57 66--67 2 | | | | | 5---6---7 16--17 50--51 54 59--58 65 1 | | | | | | | 0---1 4 9---8 15 52--53 60--61 64 <- Y=0 | | | | | | 2---3 10--11 14 62--63 -1 | | 12--13 -2 ^ X=0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ...
The base figure is the initial N=0 to N=4.
5 | | 0---1 4 base figure | | | | 2---3
It corresponds to a traversal of the following "+" shape,
.... 5 . | . <| | 0----1 .. 4 .... v | | . . |> |> . . | | . .... 2----3 .... . v . . . . . . .. .
The "v" and ">" notches are the side the figure is directed at the higher replications. The 0, 2 and 3 parts are the right hand side of the line and are a plain repetition of the base figure. The 1 and 4 parts are to the left and are a reversal. The first such reversal is seen above as N=5 to N=10. ..... . .
5---6---7 ... . . | . . | . reversed figure ... 9---8 ... | . | . 10 ...
In the base figure it can be seen the N=5 endpoint is rotated up around from the N=0 to N=1 direction. This makes successive higher levels slowly spiral around.
N = 5^level angle = level * atan(1/2) = level * 26.56 degrees radius = sqrt(5) ^ level
In the sample shown above N=125 is level=3 and has spiralled around to angle 3*26.56=79.7 degrees. The next level goes into the second quadrant with X negative. A full circle around the plane is around level 14.
The optional arms => $a
parameter can give 1 to 4 copies of the curve, each advancing successively. For example arms=>4
is as follows. N=4*k points are the plain curve, and N=4*k+1, N=4*k+2 and N=4*k+3 are rotated copies of it.
69--65 ... | | | ..-117-113-109 73 61--57--53--49 120 | | | | 101-105 77 25--29 41--45 100-104 116 | | | | | | | | 97--93 81 21 33--37 92--96 108-112 | | | | 50--46 89--85 17--13-- 9 88--84--80--76--72 | | | | 54 42--38 10-- 6 1-- 5 20--24--28 64--68 | | | | | | | 58 30--34 14 2 0-- 4 16 36--32 60 | | | | | | | 66--62 26--22--18 7-- 3 8--12 40--44 56 | | | | 70--74--78--82--86 11--15--19 87--91 48--52 | | | | 110-106 94--90 39--35 23 83 95--99 | | | | | | | | 114 102--98 47--43 31--27 79 107-103 | | | | 118 51--55--59--63 75 111-115-119-.. | | | ... 67--71
The curve is essentially an ever expanding "+" shape with one corner at the origin. Four such shapes can be packed as follows,
+---+ | | +---+--- +---+ | | A | +---+ +---+ +---+ | B | | | +---+ +---O---+ +---+ | | | D | +---+ +---+ +---+ | C | | +---+ +---+---+ | | +---+
At higher replication levels the sides are wiggly and spiralling and the centres of each rotated around, but they sides are symmetric and mesh together perfectly to fill the plane.
See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.
$path = Math::PlanePath::QuintetCurve->new ()
$path = Math::PlanePath::QuintetCurve->new (arms => $a)
Create and return a new path object.
($x,$y) = $path->n_to_xy ($n)
Return the X,Y coordinates of point number $n
on the path. Points begin at 0 and if $n < 0
then the return is an empty list.
Fractional positions give an X,Y position along a straight line between the integer positions.
$n = $path->n_start()
Return 0, the first N in the path.
($n_lo, $n_hi) = $path->rect_to_n_range ($x1,$y1, $x2,$y2)
In the current code the returned range is exact, meaning $n_lo
and $n_hi
are the smallest and biggest in the rectangle, but don't rely on that yet since finding the exact range is a touch on the slow side. (The advantage of which though is that it helps avoid very big ranges from a simple over-estimate.)
($n_lo, $n_hi) = $path->level_to_n_range($level)
Return (0, 5**$level)
, or for multiple arms return (0, $arms * 5**$level)
.
There are 5^level + 1 points in a level, numbered starting from 0. On the second and subsequent arms the origin is omitted (so as not to repeat that point) and so just 5^level for them, giving 5^level+1 + (arms-1)*5^level = arms*5^level + 1 many points starting from 0.
The current approach uses the QuintetCentres
xy_to_n()
. Because the tiling in QuintetCurve
and QuintetCentres
is the same, the X,Y coordinates for a given N are no more than 1 away in the grid.
The way the two lowest shapes are arranged in fact means that for a QuintetCurve
N at X,Y then the same N on the QuintetCentres
is at one of three locations
X, Y same X, Y+1 up X-1, Y+1 up and left X-1, Y left
This is so even when the "arms" multiple paths are in use (the same arms in both coordinates).
Is there an easy way to know which of the four offsets is right? The current approach is to give each to QuintetCentres
to make an N, put that N back through n_to_xy()
to see if it's the target $n
.
Math::PlanePath, Math::PlanePath::QuintetCentres, Math::PlanePath::QuintetReplicate, Math::PlanePath::Flowsnake
http://user42.tuxfamily.org/math-planepath/index.html
Copyright 2011, 2012, 2013, 2014 Kevin Ryde
This file is part of Math-PlanePath.
Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
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