App::MathImage::Image::Base::BMP -- draw BMP images using Image::BMP
use App::MathImage::Image::Base::BMP; my $image = App::MathImage::Image::Base::BMP->new (-width => 100, -height => 100); $image->rectangle (0,0, 99,99, '#FFF'); # white $image->xy (20,20, '#000'); # black $image->line (50,50, 70,70, '#FF00FF'); $image->line (50,50, 70,70, '#0000AAAA9999'); $image->save ('/some/filename.bmp');
App::MathImage::Image::Base::BMP
is a subclass of Image::Base
,
Image::Base App::MathImage::Image::Base::BMP
App::MathImage::Image::Base::BMP
extends Image::Base
to create or update image files using the Image::BMP
module.
There's no named colours as such, only hex
#RGB #RRGGBB #RRRGGGBBB #RRRRGGGGBBBB
$image = App::MathImage::Image::Base::BMP->new (key=>value,...)
Create and return a new image object. A new image can be started with -width
and -height
,
$image = App::MathImage::Image::Base::BMP->new (-width => 200, -height => 100);
Or an existing file can be read,
$image = App::MathImage::Image::Base::BMP->new (-file => '/some/filename.bmp');
Or an Image::BMP
object can be given,
my $bmpobj = Image::BMP->new (20, 10); $image = App::MathImage::Image::Base::BMP->new (-imagebmp => $bmpobj);
$new_image = $image->new (key=>value,...)
There's no image clone as yet.
$image->load ()
$image->load ($filename)
Read the -file
, or set -file
to $filename
and then read.
$image->save ()
$image->save ($filename)
Save to -file
, or with a $filename
argument set -file
then save to that.
-width
(integer)-height
(integer)The size of the image.
-imagebmp
The underlying Image::BMP
object.