Kartik Thakore > SDL-2.511 > SDL::Rect

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Source   Latest Release: SDL-2.541_10

NAME ^

SDL::Rect - Defines a rectangular area

CATEGORY

Core, Video, Structure

SYNOPSIS ^

 my $rect = SDL::Rect->new(0, 0, 50, 4);
 $rect->x(1);
 $rect->y(2);
 $rect->w(3);
 my $x = $rect->x; # 1
 my $y = $rect->y; # 2
 my $w = $rect->w; # 3
 my $h = $rect->h; # 4

DESCRIPTION ^

An SDL_Rect defines a rectangular area of pixels.

METHODS ^

new

 my $rect = SDL::Rect->new( $x, $y, $w, $h );

The constructor creates a new rectangle with the specified x, y, width and height values.

x

 my $x = $rect->x;
 $rect->x(128);

If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle.

y

 my $y = $rect->y;
 $rect->y(128);

If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle.

w

 my $w = $rect->w;
 $rect->w(128);

If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle.

h

 my $h = $rect->h;
 $rect->h(128);

If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle.

SEE ALSO ^

SDL::Surface

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