SDL::Deprecated - Log of Deprecated items per release
SDLx::App had a full rewrite and SDLx::Controller was updated.
Shortcut aliases in the constructor have been changed and removed.
The main ones people use are still there like
These lesser used ones no longer work:
warp was renamed to
but this method wasn't documented before anyway.
All OpenGL parameters for the constructor now have a
These were never documented,
so they're not listed here.
The OpenGL method
attribute is now called
delay has been removed and replaced with SDLx::Controller's
ticks has been deprecated,
but left in for backcompat.
eoq parameter and method have been removed.
The exit on quit (stop on quit) action is now enabled by default.
stop_handler parameter and method are now used to change and disable the quit action of the app.
max_t will now slow the application down if it runs at less than 10 FPS,
Major changes to
quit is now
Event handlers no longer end
run on returning false.
stop explicitly instead.
The first argument to move handlers is the step portion instead of
The second argument to move handlers,
is now the third argument.
min_t will limit apps to a framerate of 60 by default.
SDLx::App::loop() is deprecated.
get_display is now called SDLx::Surface::display.
Has drastically changed, and is still volatile.
SDL::App has migrated to SDLx::App namespace. The reason for this is because it is an extension and not a 1:1 XS/Constant Module to the c library.
SDL::Game::Rect has migrated to SDLx::Rect namespace. Same reasoning as above.
See "AUTHORS" in SDL.