Mattia Barbon > Wx-0.85 > XSpp

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NAME ^

XSpp - XS for C++

SYNOPSIS ^

In Foo.xs (all in one line):

  INCLUDE: perl -S wxperl_xspp --typemap=typemap.xsp
           Foo.xsp |

OVERVIEW ^

XS++ is just a thin layer over plain XS, hence to use it you are supposed to know, at the very least, C++ and XS.

This means that you will need typemaps for both xsubpp and xsubppp.

TYPEMAPS ^

There is nothing special about typemap files (i.e. you can put typemaps directly in your .xsp file), but it is handy to have common typemaps in a separate file, to avoid duplication.

  %typemap{<C++ type>}{simple};

Just let XS++ that this is a valid type, the type will be passed unchanged to XS code except that any const qualifiers will be stripped.

  %typemap{<C++ type 1>}{parsed}{%<C++ type 2>%};

When C++ type 1 is used, replace it with C++ type 2 in the generated XS code.

  %typemap{<C++ reference type>}{reference};

Handle C++ references: the XS variable will be declared as a pointer, and it will be explicitly dereferenced in the function call. If it is used in the return value, the function will create copy of the returned value using a copy constructor.

DESCRIPTION ^

Anything that does not look like a XS++ directive or a class declaration is passed verbatim to XS. If you want XS++ to ignore code that looks like a XS++ directive or class declaration, simply surround it with a raw block delimiter like this:

  %{
  XS++ won't interpret this
  %}

%code

See under Classes.

%file

  %file{file/path.h};
  ...
  %file{file/path2};
  ...
  %file{-}

By default XS++ output goes to standard output; to change this, use the %file directive; use - for standard output.

%module

  %module{Module__Name};

Will be used to generate the MODULE=Module__Name XS directives.

%name

  %name{Perl::Class} class MyClass { ... };
  %name{Perl::Func} int foo();

Specifies the perl name under which the C++ class/function will be accessible.

%typemap

See TYPEMAPS above.

Classes

  %name{My::Class} class MyClass
  {
      // can be called in Perl as My::Class->new( ... );
      MyClass( int arg );
      // My::Class->newMyClass( ... );
      %name{newMyClass} MyClass( const char* str, int arg );

      // standard DESTROY method
      ~MyClass();

      int GetInt();
      void SetValue( int arg = -1 );

      %name{SetString} void SetValue( const char* string = NULL );

      // Supply a C<CODE:> or C<CLEANUP:> block for the XS
      int MyMethod( int a, int b )
          %code{% RETVAL = a + b; %}
          %cleanup{% /* do something */ %};
  };