Mark Dootson > Wx-0.9916 > NewClass

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Source   Latest Release: Wx-0.9923

NAME ^

NewClass - adding a new class to wxPerl

CHECKLIST ^

SKELETON ^

Add a new file XS/NewClass.xsp and update the MANIFEST. Choose a relevant .xs file in the top level directory (eg. Controls.xs) and add this line:

    INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- -t typemap.xsp XS/NewClass.xsp

A skeleton for NewClass.xsp:

    %module{Wx};

    #include <wx/newclass.h> // use the relevant wxWidgets header(s)

    %name{Wx::NewClass} class wxNewClass : public wxSomeBaseClass
    {
        # constructors see the CONSTRUCTORS section
        wxNewClass( wxWindow* some_window, const wxString& str );

        # destructors
        ~wxNewClass();

        # methods
        wxString GetString() const;
        void SetString( const wxString& str );
    };

Add the typemap definition to typemap.tmpl. See "CHOOSING A TYPEMAP".

If adding a class related to one of the wxPerl submodules (Wx::RichText, Wx::Html, ...) add the .xsp file to the relevant subdirectory and modify the .xs and typemap files in that subdirectory.

CHOOSING A TYPEMAP ^

There are five typemaps that should work for most wxWidgets objects:

CONSTRUCTORS ^

For O_WXEVTHANDLER typemaps, there is some additional code that needs to be added to the constructor:

    wxNewClass( wxWindow* some_window, const wxString& str )
        %code{% RETVAL = new wxNewClass( some_window, str );
                wxPli_create_evthandler( aTHX_ RETVAL, CLASS );
                %};

DESTRUCTORS AND THREADS ^

For many classes not derived from wxEvtHandler you need to add a destructor to free the C++ object when the Perl object is garbage collected. At the XS++ level this means adding

    ~wxNewClass();

to the class definition, but there is a catch: the Perl threading model.

Without going into details, this is needed for Perl threads compatibility:

VIRTUAL METHODS ^

The wrapping of virtual functions whose arguments are simple C++ types (integrals, bool, floating point) and common wxWidgets types (wxString) should be automatic: at the top of the file, load the plugin that handles virtual methods

    %loadplugin{build::Wx::XSP::Virtual};

and decorate virtual/pure virtual methods using the %Virtual directive

    // pure virtual
    virtual wxString GetTitle() const = 0 %Virtual{pure};

    // virtual, not pure
    virtual int GetBestFittingWidth(unsigned int idx) const %Virtual;

If the class contains pure virtual methods, it will be marked as abstract, and it will have no constructors.

For abstract classes, XS++ will create an additional Perl-level class, called Wx::Pl<classname>; in order to override the virtual methods, you must derive from this class, and not from Wx::<classname>.

TODO allow changing the default behaviour for abstract/concrete classes

TODO allow overriding the class name

TODO allow specifying custom code

TODO handle multiple return values

TODO customized type mapping

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