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NAME

pmines - mine finder game.

SYNOPSIS

pmines [--small|--medium|--large] [--width] [--height] [--mines] . . .

DESCRIPTION

Plays a text version the a mine finding game.

OPTIONS AND ARGUMENTS

--small|--medium|--large

Starts with a small, medium or large field. The small field is 8x8 with 10 mines, the medium field is 16x16 with 40 mines, and the large field is 16x30 with 99 mines.

--width --height --mines

Set the width, height or number of mines used in this game. Not that this can be combined with the --small|--medium|--large to adjust only one component of the field.

--color

Use ANSI color field. Will be quietly ignored on systems that don't have the Term::ANSIColor module.

PLAYING

When you start the game you are presented with a blank square and and a prompt. You play the game by entering a command at he prompt:

row col

Step on the square located at row col.

f row col

Place a flag at row col.

u row col

Remove a flag at row col.

s game

Save game as game number game

l game

load game numerb game

q

Quit the game and show the solution.

FILES

pmines.sav - file that games are saved into.

SEE ALSO

Games::Mines and Games::Mines::Play for more details.

AUTHOR

Martyn W. Peck <mwp@mwpnet.com>

BUGS

None known. But if you find any, let me know.

COPYRIGHT

Copyright 2003, Martyn Peck. All Rights Reserves.

This program is free software. You may copy or redistribute it under the same terms as Perl itself.