Mouse::Object - we don't need to steenkin' constructor
Instantiates a new Mouse::Object. This is obviously intended for subclasses.
Calls "BUILD" on each class in the class hierarchy. This is called at the end of "new".
You may put any business logic initialization in BUILD methods. You don't need to redispatch or return any specific value.
Calls "DEMOLISH" on each class in the class hierarchy. This is called at "DESTROY" time.
You may put any business logic deinitialization in DEMOLISH methods. You don't need to redispatch or return any specific value.