| This Release | OpenGL-QEng-0.27 | [Download] [Browse] | 12 Nov 2008 | |||
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| License | Perl | |||||
| Special Files |
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| Games::Quest3D | Quest is a 1st person perspective view dungeon crawl. | ||
| OpenGL::QEng | the 3D rendering engine for Games::Quest3D. | ||
| OpenGL::QEng::ArchWall | a convienience function for creating a wall with an opening | ||
| OpenGL::QEng::Bank | a place to keep and account for valuables | ||
| OpenGL::QEng::BarDoor | Iron grate style door | ||
| OpenGL::QEng::Beam | a simple wooden beam | ||
| OpenGL::QEng::Box | a basic bulding block for anything with a few flat sides | ||
| OpenGL::QEng::CHex | |||
| OpenGL::QEng::Character | (possibly animated) N.P.C. | ||
| OpenGL::QEng::Chest | a container for SimpleThings | ||
| OpenGL::QEng::Control | 2D GL GUI frame: collection of control buttons | ||
| OpenGL::QEng::Detector | a Thing to attach a near event (team_at) handler to; sort of | ||
| OpenGL::QEng::Door | conveniece function to add an Opening with a Door of some type; | ||
| OpenGL::QEng::Event | publish/subscribe style event mechanism | ||
| OpenGL::QEng::GUIButton | 2D/3D button with text | ||
| OpenGL::QEng::GUICanvas | Provide a GUI Canvas in OpenGL | ||
| OpenGL::QEng::GUICanvasCircle | Draw a circle on a GUICanvas | ||
| OpenGL::QEng::GUICanvasImage | Render an image on a GUICanvas | ||
| OpenGL::QEng::GUICanvasLine | Draw a line on a GUICanvas | ||
| OpenGL::QEng::GUICanvasPoly | draw a polygon (polyline?) on a GUICanvas | ||
| OpenGL::QEng::GUICanvasThing | Base class for things that can be drawn on a GUICanvas | ||
| OpenGL::QEng::GUIFrame | Frame is the parent for the GUI objects | ||
| OpenGL::QEng::GUILabel | label widget | ||
| OpenGL::QEng::GUIText | Creates a window where the program can write scrolled text | ||
| OpenGL::QEng::GUIThing | Base class for the OpenGL GUI widgets. | ||
| OpenGL::QEng::GUIVoice | voice like user interface message interface for game | ||
| OpenGL::QEng::GUIWindow | |||
| OpenGL::QEng::GUIiButton | |||
| OpenGL::QEng::GameState | Container class holding all maps, chars & items Saving | ||
| OpenGL::QEng::Hinged | Combination class that has two parts joined at a "hinge" line | ||
| OpenGL::QEng::Inventory | 2D GL GUI frame: collection of buttons and inventory item | ||
| OpenGL::QEng::Key | SimpleThing to unlock things with | ||
| OpenGL::QEng::Level | horizontal plane like a floor or ceiling | ||
| OpenGL::QEng::Map | Collection of items that make up a game location | ||
| OpenGL::QEng::MapHash | storage for the Maps in a game, keyed by filename | ||
| OpenGL::QEng::MappingKit | SimpleThing that gives the power of 'birdseye_view' | ||
| OpenGL::QEng::OUtil | Base class that provides useful capabilities for objects | ||
| OpenGL::QEng::Opening | Wall Openings (doorways, windows?) in game | ||
| OpenGL::QEng::Overview | |||
| OpenGL::QEng::Parser | parses GameState and Map files | ||
| OpenGL::QEng::Part | class for Things that are a part of composite Things: i.e, the | ||
| OpenGL::QEng::Sconce | a decorative wall lamp | ||
| OpenGL::QEng::Sign | Signs in game - static and variable | ||
| OpenGL::QEng::SimpleThing | Base class for items that may be carried and used by the | ||
| OpenGL::QEng::Stair | for map level transitions | ||
| OpenGL::QEng::Switch | Switches in game -- Object looks and acts like a switch | ||
| OpenGL::QEng::Sword | sharp, pointy subclass of SimpleThing | ||
| OpenGL::QEng::Team | Team location and look direction and Inventory. | ||
| OpenGL::QEng::TextureList | Collection of texture information, collects texture | ||
| OpenGL::QEng::Thing | Base class for everything in the 3D part of the game | ||
| OpenGL::QEng::Torch | a decorative wall lamp | ||
| OpenGL::QEng::Treasure | items of all kinds, a kind of SimpleThing with value | ||
| OpenGL::QEng::VecText | Data for creating text strings from vectors - used in | ||
| OpenGL::QEng::Voice | Base class for voice-like user interface | ||
| OpenGL::QEng::Volume | a 3D volume of space in/on a Map | ||
| OpenGL::QEng::Wall | hmm...how do I explain this one? | ||
| OpenGL::QEng::WallDoor | a Door that seems to be part of the wall--hard to see | ||
| OpenGL::QEng::WoodDoor | a Door that is made of boards with an iron handle | ||
| OpenGL::QEng::glShapeP2p | draw cylinders or Blocks from point 1 to point 2 |
| Chex | Combination of stuff to make a cubicle/hexacle office  |
| GUI??? | Library for implementing GUIs with OpenGL  |
| GUIButton | 2D/3D button with texture images for each state  |
| Inventory | 2D GL GUIThing: drawing canvas  |
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lib/auto/Games/Quest3D/images/README |