Quest3D - Quest is a 1st person perspective view dungeon crawl.
The command "quest" runs the game after installation using the "perl Makefile.PL, make, make test, make install" sequence. To run it from the distribution directory, use "perl -Ilib quest". Control the location and direction of the team with the buttons on the control pad in the control window or the arrow keys. To touch things, put the cursor on them and hit the left mouse button. Clicking on a object in the inventory makes it the item being used.
Quest is a small game and a framework for adding scenarios to expand the game. New quests/scenarios are added by adding maps that define the new area and associated actions and tying those maps to rooms in the "Adventurer's Inn". Users are invited to create new maps and expand the game capabilities. Building map files is described in class Map and in page Map Items Add char and logic to start map to enter new scenario The command "perl -Ilib quest maps/new_quests.gam" will bring up the collections of scenes, props and characters already available for use in new quests.
Quest provides examples of approaches to solving several problems in 3D programming. Some of the problems it addresses are: * Providing some simple widgets in OpenGL * Reducing the system load by only redrawing when needed * Using .png files as textures * Selecting items in the scene with the mouse * Simple animation with OpenGL textures * Using gluCylinder to draw from point to point
* OpenGL ':all' * OpenGL::Image * Math::Trig * Image::Magick module; 6.3.5 or newer is recommended. * File::ShareDir
John D. Overmars <email@example.com>, and Rob Duncan <firstname.lastname@example.org>
Copyright 2008 John D. Overmars and Rob Duncan, All rights reserved.
This is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
Some of the images are covered by different licenses. See the README in the images directory for additional licensing information.