Games::Nintendo::Mario::SMB2 - a class for vegetable-throwing Italian plumbers (and friends)
use Games::Nintendo::Mario::SMB2; my $liege = Games::Nintendo::Mario::SMB2->new(name => 'Peach'); # below outputs "Peach: 1/3" print $liege->name . ": " . $liege->hearts . "/" . $liege->max_hearts . "\n"; $liege->powerup('heart'); # 2/3 $liege->damage; # 1/3 $liege->powerup('mushroom'); # 1/4 $liege->powerup('heart'); # 2/4 $liege->powerup('mushroom'); # 2/5 $liege->powerup('heart'); # 3/5 print "I'm feeling ", $liege->state, "!\n"; # She's feeling super. $liege->powerup('mushroom'); # Nothing happens. $liege->damage for (1 .. 3); # cue the Mario Death Music
This class subclasses Games::Nintendo::Mario (and G::N::M::Hearts), providing a model of the behavior of the Mario Brothers in Super Mario Brothers 2. All of the methods described in the Mario interface exist as documented.
The plumber may be named Mario or Luigi, or a non-plumbing character named Peach or Toad may be created.
$hero->state will return 'dead' if he has no hearts, 'normal' if he has one heart, and 'super' if he has more than one heart. State may not be set during construction; set hearts instead.
Valid powerups are:
These methods are implemented as per Games::Nintendo::Mario
These methods return the requested attribute for the current character.
The rules reflected in this module were only present in Super Mario Bros. 2 (and its re-releases).
Ricardo SIGNES, <email@example.com>
Copyright 2003-2004 by Ricardo SIGNES <firstname.lastname@example.org>
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.