Games::ABC_Path::MicrosoftRand - a pseudo-random number generator compatible with Visual C.
use Games::ABC_Path::MicrosoftRand; my $randomizer = Games::ABC_Path::MicrosoftRand->new(seed => 24); my $random_digit = $randomizer->rand_max(10);
This is a random number generator use by Games::ABC_Path::Generator, which emulates the one found in Microsoft's Visual C++. It was utilised here, out of familiarity and accessibility, because it is commonly used to generate Freecell layouts in the Freecell world (see http://en.wikipedia.org/wiki/FreeCell_%28Windows%29 ).
The constructor. Accepts a numeric seed as an argument.
my $randomizer = Games::ABC_Path::MicrosoftRand->new(seed => 1);
Returns a random integer from 0 up to 0x7fff - 1.
my $n = $randomizer->rand()
Returns a random integer in the range 0 to ($max-1).
my $n = $randomizer->max_rand($max); # $n is now between 0 and $max - 1.
Can be used to re-assign the seed of the randomizer (though not recommended).
Shuffles the array reference of the first argument, destroys it and returns it. This is using the fisher-yates shuffle.
Shlomi Fish, http://www.shlomifish.org/ .
Please report any bugs or feature requests to
bug-games-abc_path-generator at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-ABC_Path-Generator. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
You can also look for information at:
Copyright 2011 Shlomi Fish.
This program is distributed under the MIT (X11) License: http://www.opensource.org/licenses/mit-license.php
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