filters.im - implements filters that operate on images
i_contrast(im, 0.8); i_hardinvert(im); i_hardinvertall(im); i_unsharp_mask(im, 2.0, 1.0); ... and more
filters.c implements basic filters for Imager. These filters should be accessible from the filter interface as defined in the pod for Imager.
Some of these functions are internal.
Clamps the input value between 0 and 255. (internal)
in - input integer
Scales the pixel values by the amount specified.
im - image object intensity - scalefactor
Inverts the color channels of the input image.
im - image object
Inverts all channels of the input image.
im - image object
Adjusts the sample values randomly by the amount specified.
If type is 0, adjust all channels in a pixel by the same (random) amount amount, if non-zero adjust each sample independently.
im - image object amount - deviation in pixel values type - noise individual for each channel if true
Makes a bumpmap on image im using the bump image as the elevation map.
im - target image bump - image that contains the elevation info channel - to take the elevation information from light_x - x coordinate of light source light_y - y coordinate of light source st - length of shadow
Makes a bumpmap on image im using the bump image as the elevation map.
im - target image bump - image that contains the elevation info channel - to take the elevation information from tx - shift in x direction of where to start applying bumpmap ty - shift in y direction of where to start applying bumpmap Lx - x position/direction of light Ly - y position/direction of light Lz - z position/direction of light Ip - light intensity cd - diffuse coefficient cs - specular coefficient n - surface shinyness Ia - ambient colour Il - light colour Is - specular colour
if z<0 then the L is taken to be the direction the light is shining in. Otherwise the L is taken to be the position of the Light, Relative to the image.
Quantizes Images to fewer levels.
im - target image levels - number of levels
Makes an image looks like a mosaic with tilesize of size
im - target image size - size of tiles
Applies a watermark to the target image
im - target image wmark - watermark image tx - x coordinate of where watermark should be applied ty - y coordinate of where watermark should be applied pixdiff - the magnitude of the watermark, controls how visible it is
Scales and translates each color such that it fills the range completely. Skew is not implemented yet - purpose is to control the color skew that can occur when changing the contrast.
im - target image lsat - fraction of pixels that will be truncated at the lower end of the spectrum usat - fraction of pixels that will be truncated at the higher end of the spectrum skew - not used yet
Pseudo noise utility function used to generate perlin noise. (internal)
x - x coordinate y - y coordinate
Pseudo noise utility function used to generate perlin noise. (internal)
x - x coordinate y - y coordinate
Utility function used to generate perlin noise. (internal)
Utility function used to generate perlin noise. (internal)
Utility function used to generate perlin noise. (internal)
Perlin-like radial noise.
im - target image xo - x coordinate of center yo - y coordinate of center rscale - radial scale ascale - angular scale
Perlin-like 2d noise noise.
im - target image xo - x coordinate translation yo - y coordinate translation scale - scale of noise
Gradient generating function.
im - target image num - number of points given xo - array of x coordinates yo - array of y coordinates ival - array of i_color objects dmeasure - distance measure to be used. 0 = Euclidean 1 = Euclidean squared 2 = Manhattan distance
This wasn't document - quoth Addi:
An arty type of filter
FIXME: check IRC logs for actual text.
Inputs:
xo, yo, oval correspond to each other, the point xo[i], yo[i] has a color something like oval[i], at least closer to that color than other points.
Valid values are:
euclidean distance: sqrt((x2-x1)**2 + (y2-y1)**2)
square of euclidean distance: ((x2-x1)**2 + (y2-y1)**2)
manhattan distance: max((y2-y1)**2, (x2-x1)**2)
An invalid value causes an error exit (the program is aborted).
Perform an usharp mask, which is defined as subtracting the blurred image from double the original.
Creates a new image that is transparent, except where the pixel in im2 is different from im1, where it is the pixel from im2.
The samples must differ by at least mindiff to be considered different.
Draws a fountain fill using A(xa, ya) and B(xb, yb) as reference points.
type controls how the reference points are used:
linear, where A is 0 and B is 1.
linear in both directions from A.
circular, where A is the centre of the fill, and B is a point on the radius.
where A is the centre of the fill and B is the centre of one side of the square.
where A is the centre of the fill and B defines the 0/1.0 angle of the fill.
similar to i_ft_revolution, except that the revolution goes in both directions
repeat can be one of:
values < 0 are treated as zero, values > 1 are treated as 1.
negative values are treated as 0, positive values are modulo 1.0
negative values are treated as zero, if (int)value is odd then the value is treated as 1-(value mod 1.0), otherwise the same as for sawtooth.
like i_fr_sawtooth, except that the sawtooth pattern repeats into negative values.
Like i_fr_triangle, except that negative values are handled as their absolute values.
If combine is non-zero then non-opaque values are combined with the underlying color.
super_sample controls super sampling, if any. At some point I'll probably add a adaptive super-sampler. Current possible values are:
No super-sampling is done.
A square grid of points withing the pixel are sampled.
Random points within the pixel are sampled.
Points on the radius of a circle are sampled. This produces fairly good results, but is fairly slow since sin() and cos() are evaluated for each point.
ssample_param is intended to be roughly the number of points sampled within the pixel.
count and segs define the segments of the fill.
xa
, ya
, xb
, yb
, type
, repeat
, combine
, super_sample
, ssample_param
, count
, segs
)Creates a new general fill which fills with a fountain fill.
Used by both the fountain fill filter and the fountain fill.
Evaluates the fountain fill at the given point.
This is called by both the non-super-sampling and super-sampling code.
You might think that it would make sense to sample the fill parameter instead, and combine those, but this breaks badly.
Calculate the fill parameter for a linear fountain fill.
Uses the point to line distance function, with some precalculation done in i_fountain().
Calculate the fill parameter for a bi-linear fountain fill.
Calculate the fill parameter for a radial fountain fill.
Simply uses the distance function.
Calculate the fill parameter for a square fountain fill.
Works by rotating the reference co-ordinate around the centre of the square.
Calculates the fill parameter for the revolution fountain fill.
Calculates the fill parameter for the conical fountain fill.
Calculates linear interpolation on the fill parameter. Breaks the segment into 2 regions based in the middle value.
Calculates sine function interpolation on the fill parameter.
Calculates spherical interpolation on the fill parameter, with the cusp at the low-end.
Calculates spherical interpolation on the fill parameter, with the cusp at the high-end.
Calculates the fountain color based on direct scaling of the channels of the color channels.
Calculates the fountain color based on scaling a HSV value. The hue increases as the fill parameter increases.
Calculates the fountain color based on scaling a HSV value. The hue decreases as the fill parameter increases.
Simple grid-based super-sampling.
Random super-sampling.
Super-sampling around the circumference of a circle.
I considered saving the sin()/cos() values and transforming step-size around the circle, but that's inaccurate, though it may not matter much.
Implements no repeats. Simply clamps the fill value.
Implements sawtooth repeats. Clamps negative values and uses fmod() on others.
Implements triangle repeats. Clamps negative values, uses fmod to get a range 0 through 2 and then adjusts values > 1.
Implements sawtooth repeats in the both postive and negative directions.
Adjusts the value to be postive and then just uses fmod().
Implements triangle repeats in the both postive and negative directions.
Uses fmod on the absolute value, and then adjusts values > 1.
The fill function for fountain fills.
Arnar M. Hrafnkelsson <addi@umich.edu>
Tony Cook <tony@develop-help.com> (i_fountain())
Imager(3)