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NAME

Games::Framework::RCP::Database::Result::CharacterMove - All of the moves that every character knows.

VERSION

0.22

DESCRIPTION

The character moves table is a rare "many to many to many" table in the database world. Each playable character can have many moves in many different classes, with some players having the same move in two or more different classes.

DATABASE TABLE

All of the moves that every character knows.

id_character_move

This is the primary key of the table, using the traditional auto incrementing.

fkey_character

This ID points to the Character table in a many to many mapping.

fkey_class

This ID points to the Class table in a many to many mapping.

fkey_move

This ID points to the Move table in a many to many mapping.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-CharacterMove. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::CharacterMove

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.