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NAME

Games::Roguelike::Caves - generation of cave levels using cellular automata

SYNOPSIS

  use Games::Roguelike::Caves;

  my $map = generate_cave(50,20);
  outline_walls ($map);
  for (@$map){
    for (@$_){
        print;
    }    
    print "\n"
  }

DESCRIPTION

This module provides generation of cave levels using cellular automata. In other words... * Each tile is initialized as a wall or a floor. * Each square's terrain is then reevaluated based upon the number of wall tiles near it. * The previous step is repeated a few times.

outline_walls is included. This replaces walls that border floors with - or |. It could potentially be useful for other level generators, although it is somewhat simple.

EXPORT

 generate_cave
 outline_walls

AUTHOR

Zach M, zpmorgan@gmail.com

COPYRIGHT AND LICENSE

Copyright (C) 2008 by Zach M

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.10.0 or, at your option, any later version of Perl 5 you may have available.