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Search results for "ZPMORGAN"

Collision::2D - Continuous 2d collision detection River stage zero No dependents

Collision::2D contains sets of several geometrical classes to help you model dynamic (continuous) collisions in your programs. It is targeted for any game or other application that requires dynamic collision detection between moving circles, rectangl...

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 UTC - Search in distribution

Gtk2::Hexgrid - a grid of hexagons River stage zero No dependents

Gtk2::Hexgrid is a widget for displaying hexgrids. Choose the dimensions, tile size, tile colors, alignment, border stuff, give it text to display. This widget only supports vertical orientation (definite columns) Currently there is no support for sp...

ZPMORGAN/Gtk2-Hexgrid-0.06 - 02 Apr 2008 22:32:46 UTC - Search in distribution

SDLx::Widget - Common Widgets using SDL River stage one • 1 direct dependent • 1 total dependent

This distribution provides GUI widgets such as Menu and Textbox....

JTPALMER/SDLx-Widget-0.072 - 13 Aug 2012 00:17:21 UTC - Search in distribution

AI::Nerl::Network - 3-layer neural network with backpropagation River stage zero No dependents

ZPMORGAN/AI-Nerl-0.03 - 12 Jan 2012 10:27:24 UTC - Search in distribution

Games::Go::Cinderblock - An engine for Go & Go variants. River stage zero No dependents

Well, for starters, you want a Rulemap. For your initial board state, you might want to generate a State with $rulemap->initial_state. then you might want to test a bunch of moves with $state->attempt_move. The results & state changes, if any, would ...

ZPMORGAN/Games-Go-Cinderblock-0.13 - 23 Nov 2012 15:57:34 UTC - Search in distribution

Games::Roguelike::Caves - generation of cave levels using cellular automata River stage zero No dependents

This module provides generation of cave levels using cellular automata. In other words... * Each tile is initialized as a wall or a floor. * Each square's terrain is then reevaluated based upon the number of wall tiles near it. * The previous step is...

ZPMORGAN/Games-Roguelike-Caves-0.01 - 05 Mar 2008 22:37:53 UTC - Search in distribution
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