Search results for "ZPMORGAN"
Collision::2D - Continuous 2d collision detection
Collision::2D contains sets of several geometrical classes to help you model dynamic (continuous) collisions in your programs. It is targeted for any game or other application that requires dynamic collision detection between moving circles, rectangl...
ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 UTC - Search in distribution
Gtk2::Hexgrid - a grid of hexagons
Gtk2::Hexgrid is a widget for displaying hexgrids. Choose the dimensions, tile size, tile colors, alignment, border stuff, give it text to display. This widget only supports vertical orientation (definite columns) Currently there is no support for sp...
ZPMORGAN/Gtk2-Hexgrid-0.06 - 02 Apr 2008 22:32:46 UTC - Search in distribution
SDLx::Widget - Common Widgets using SDL
This distribution provides GUI widgets such as Menu and Textbox....
JTPALMER/SDLx-Widget-0.072 - 13 Aug 2012 00:17:21 UTC - Search in distribution
AI::Nerl::Network - 3-layer neural network with backpropagation
ZPMORGAN/AI-Nerl-0.03
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12 Jan 2012 10:27:24 UTC
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Games::Go::Cinderblock - An engine for Go & Go variants.
Well, for starters, you want a Rulemap. For your initial board state, you might want to generate a State with $rulemap->initial_state. then you might want to test a bunch of moves with $state->attempt_move. The results & state changes, if any, would ...
ZPMORGAN/Games-Go-Cinderblock-0.13 - 23 Nov 2012 15:57:34 UTC - Search in distribution
Games::Roguelike::Caves - generation of cave levels using cellular automata
This module provides generation of cave levels using cellular automata. In other words... * Each tile is initialized as a wall or a floor. * Each square's terrain is then reevaluated based upon the number of wall tiles near it. * The previous step is...
ZPMORGAN/Games-Roguelike-Caves-0.01 - 05 Mar 2008 22:37:53 UTC - Search in distribution